Category:All commands: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
→‎Array Operations: Added setarray, setarraysequence, getarraysequence
(14 intermediate revisions by 2 users not shown)
Line 5: Line 5:
*[[includedefault]]
*[[includedefault]]
*[[define]]
*[[define]]
*// single-line commemt
*// single-line comment
*/* block comment */
*/* block comment */
*whitespace characters: <code>( ) ; ,</code>
*whitespace characters: <code>( ) ; ,</code>
==Meta-Settings==
==Meta-Settings==
<!-- These deal with matters outside the game world. -->
*[[dynamicremap]]
*[[dynamicremap]]
*[[dynamicsoundremap]]
*[[setcfgname]]
*[[setcfgname]]
*[[setdefname]]
*[[setdefname]]
Line 19: Line 21:
*[[definegamefuncname]]
*[[definegamefuncname]]
*[[definegametype]]
*[[definegametype]]
*[[definevolumename]]
*[[definevolumeflags]]
*[[definelevelname]]
*[[definelevelname]]
*[[defineskillname]]
*[[defineskillname]]
*[[definevolumename]]
*[[undefinevolume]]
*[[undefinelevel]]
*[[undefineskill]]
===If===
===If===
*[[ifrespawn]]
*[[ifrespawn]]
Line 28: Line 34:
*[[ifserver]]
*[[ifserver]]
==Global Settings==
==Global Settings==
<!-- These deal with matters inside the game world. -->
*[[gamestartup]]
*[[gamestartup]]
*[[spritenopal]]
*[[spritenopal]]
Line 40: Line 47:
===Procedural===
===Procedural===
*[[onevent]]
*[[onevent]]
*[[appendevent]]
*[[endevent]]
*[[endevent]]
===Subroutines===
===Subroutines===
*[[state]]
*[[state]]
*[[defstate]]
*[[ends]]
*[[ends]]
==Flow Control==
==Flow Control==
===If Components===
*[[nullop]]
*[[nullop]]
*[[else]]
*[[else]]
===Switch===
*[[switch]]
*[[switch]]
*[[endswitch]]
*[[endswitch]]
*[[case]]
*[[case]]
*[[default]]
*[[default]]
===Termination===
*[[break]]
*[[break]]
*[[return]]
===Jump===
:''Note: Jumping commands are deprecated and will not be supported by Lunatic. Use [[#Loops|loops]] instead.''
*[[getcurraddress]]
*[[getcurraddress]]
*[[jump]]
*[[jump]]
===Loops===
===Loops===
*[[whilevarn]]
*[[whilevarn]]
*[[whilevarvarn]]
*[[whilevarvarn]]
:''It is also possible to loop by calling a state from within itself.''
==Game Variables==
==Game Variables==
*[[gamevar]]
*[[gamevar]]
*[[gamearray]]
===Gamevar Operators===
===Gamevar Operators===
*[[setvar]]
*[[setvar]]
*[[setvarvar]]
*[[setvarvar]]
*[[setarray]]
*[[addvar]]
*[[addvar]]
*[[addvarvar]]
*[[addvarvar]]
Line 107: Line 129:
*[[getangle]]
*[[getangle]]
*[[getincangle]]
*[[getincangle]]
===Arrays===
===Array Operations===
*[[gamearray]]
*[[setarray]]
*[[getarraysize]]
*[[getarraysize]]
*[[getarraysequence]]
*[[resizearray]]
*[[resizearray]]
*[[copy]]
*[[copy]]
*[[setarray]]
*[[setarraysequence]]
===Data Saving===
*[[readgamevar]]
*[[savegamevar]]
*[[readarrayfromfile]]
*[[writearraytofile]]
==Structure Access==
==Structure Access==
*[[getactor]]
*[[getactor]]
Line 137: Line 166:
*[[setwall]]
*[[setwall]]
==Actors==
==Actors==
===Settings===
===Structures===
====Commands====
*[[cactor]] <!-- picnum -->
*[[cactor]]
*[[action]] <!-- htg_t 4 (2, 3) -->
*[[action]]
*[[ai]] <!-- htg_t 5 (1?) -->
*[[ai]]
*[[move]] <!-- htg_t 1 -->
*[[move]]
*[[count]] <!-- htg_t 0 -->
*[[count]]
*[[resetactioncount]] <!-- htg_t 2 -->
*[[resetactioncount]]
*[[resetcount]] <!-- htg_t 0 -->
*[[resetcount]]
*[[cstat]] <!-- cstat -->
*[[cstat]]
*[[cstator]] <!-- cstat -->
*[[cstator]]
*[[clipdist]] <!-- clipdist -->
*[[clipdist]]
*[[sizeat]] <!-- [xy]repeat -->
*[[sizeat]]
*[[sizeto]] <!-- [xy]repeat -->
*[[sizeto]]
*[[strength]] <!-- extra -->
*[[strength]]
*[[addstrength]] <!-- extra -->
*[[addstrength]]
*[[spritepal]] <!-- pal -->
*[[spritepal]]
*[[getlastpal]] <!-- httempang -->
*[[getlastpal]]
*[[sleeptime]] <!-- httimetosleep -->
*[[sleeptime]]
*[[spriteflags]] <!-- htflags -->
*[[spriteflags]]
*[[angoff]] <!-- angoff -->
*[[angoff]]
*[[angoffvar]] <!-- angoff -->
*[[angoffvar]]
*[[changespritesect]] <!-- sectnum -->
*[[fall]]
*[[changespritestat]] <!-- statnum -->
*[[insertspriteq]]
*[[setsprite]] <!-- [xyz] -->
*[[killit]]
====If====
====If====
*[[ifactor]]
*[[ifactor]]
Line 176: Line 204:
*[[ifdead]]
*[[ifdead]]
*[[ifactornotstayput]]
*[[ifactornotstayput]]
===Manipulation===
===Commands===
*[[changespritesect]]
*[[fall]]
*[[changespritestat]]
*[[insertspriteq]]
*[[killit]]
*[[movesprite]]
*[[movesprite]]
*[[ssp]]
*[[ssp]]
*[[clipmove]]
*[[clipmove]]
*[[clipmovenoslide]]
*[[clipmovenoslide]]
*[[setsprite]]
===Measurements===
===Measurements===
*[[dist]]
*[[dist]]
Line 207: Line 235:
*[[ifinspace]]
*[[ifinspace]]
*[[ifinouterspace]]
*[[ifinouterspace]]
*[[ifrnd]] <!-- This is here because it really only has a use in actor code. -->
===Mapping Features===
===Mapping Features===
*[[mikesnd]]
*[[mikesnd]]
Line 216: Line 245:
*[[ifcanshoottarget]]
*[[ifcanshoottarget]]
*[[ifhitspace]]
*[[ifhitspace]]
*[[getangletotarget]]
===Spawning===
===Spawning===
*[[spawn]]
*[[spawn]]
Line 249: Line 279:
*[[addphealth]]
*[[addphealth]]
*[[tossweapon]]
*[[tossweapon]]
*[[resetplayer]]
*[[lockplayer]]
*[[gmaxammo]]
*[[gmaxammo]]
*[[smaxammo]]
*[[smaxammo]]
Line 256: Line 284:
*[[checkavailweapon]]
*[[checkavailweapon]]
*[[addkills]]
*[[addkills]]
*[[lockplayer]]
*[[resetplayer]]
*[[resetplayerflags]]
===If===
===If===
*[[ifgotweaponce]]
*[[ifgotweaponce]]
Line 263: Line 294:
*[[ifphealthl]]
*[[ifphealthl]]
*[[ifpinventory]]
*[[ifpinventory]]
*[[ifplayersl]]
==Sectors==
==Sectors==
===Operating===
===Operating===
Line 271: Line 303:
*[[operatesectors]]
*[[operatesectors]]
*[[activatebysector]]
*[[activatebysector]]
*[[activate]]
===Manipulation===
===Manipulation===
*[[dragpoint]]
*[[dragpoint]]
Line 283: Line 316:
*[[checkactivatormotion]]
*[[checkactivatormotion]]
*[[rotatepoint]]
*[[rotatepoint]]
*[[lineintersect]]
*[[rayintersect]]
*[[sectorofwall]]
==Discovery==
==Discovery==
===Searching===
===Searching===
Line 317: Line 353:
*[[globalsound]]
*[[globalsound]]
*[[globalsoundvar]]
*[[globalsoundvar]]
*[[screensound]]
*[[stopsound]]
*[[stopsound]]
*[[stopsoundvar]]
*[[stopsoundvar]]
Line 325: Line 362:
*[[ifnosounds]]
*[[ifnosounds]]
*[[setactorsoundpitch]]
*[[setactorsoundpitch]]
===Music===
===Music===
*[[music]]
*[[music]]
*[[starttrack]]
*[[starttrack]]
*[[starttrackvar]]
*[[starttrackvar]]
*[[getmusicposition]]
*[[setmusicposition]]
==Quotes==
==Quotes==
*[[definequote]]
*[[definequote]]
Line 336: Line 374:
*[[userquote]]
*[[userquote]]
*[[qsprintf]]
*[[qsprintf]]
*[[qstrcpy]]
*[[qstrcat]]
*[[qstrcat]]
*[[qstrcpy]]
*[[qstrncat]]
*[[qstrlen]]
*[[qstrlen]]
*[[qstrncat]]
*[[qsubstr]]
*[[qsubstr]]
*[[qstrdim]]
*[[qgetsysstr]]
*[[qgetsysstr]]
*[[getpname]]
*[[getpname]]
*[[getkeyname]]
*[[getkeyname]]
==Cutscenes==
*[[startcutscene]]
*[[ifcutscene]]
==Screen==
==Screen==
===Screen Manipulation===
===Screen Manipulation===
*[[palfrom]]
*[[palfrom]]
*[[wackplayer]]
*[[quake]]
*[[guniqhudid]]
*[[guniqhudid]]
*[[setgamepalette]]
*[[setgamepalette]]
*[[setaspect]]
*[[setaspect]]
===Player Actions===
===Player Actions===
*[[wackplayer]]
*[[quake]]
*[[pkick]]
*[[pkick]]
*[[pstomp]]
*[[pstomp]]
Line 359: Line 401:
*[[rotatesprite]]
*[[rotatesprite]]
*[[rotatesprite16]]
*[[rotatesprite16]]
*[[rotatespritea]]
*[[screentext]]
*[[gametext]]
*[[gametext]]
*[[gametextz]]
*[[gametextz]]
Line 365: Line 409:
*[[digitalnumberz]]
*[[digitalnumberz]]
*[[showview]]
*[[showview]]
*[[showviewunbiased]]
===Math===
===Math===
*[[displayrand]]
*[[displayrand]]
Line 377: Line 422:
*[[inittimer]]
*[[inittimer]]
*[[endofgame]]
*[[endofgame]]
==Data Saving==
*[[endoflevel]]
*[[cmenu]]
==Game Saving==
*[[save]]
*[[save]]
*[[savenn]]
*[[savenn]]
*[[readgamevar]]
*[[savegamevar]]
*[[readarrayfromfile]]
*[[writearraytofile]]
===Hub Maps===
===Hub Maps===
*[[loadmapstate]]
*[[loadmapstate]]
Line 393: Line 436:
*[[addlogvar]]
*[[addlogvar]]
*[[echo]]
*[[echo]]
==Unsorted==
*[[cmenu]]
*[[getangletotarget]]
*[[ifrnd]]
*[[lineintersect]]
*[[rayintersect]]
*[[return]]
*[[sectorofwall]]
==Deprecated==
==Deprecated==
*[[betaname]]
*[[betaname]]
Line 406: Line 441:
*[[eventloadactor]]
*[[eventloadactor]]
*[[time]]
*[[time]]
*[[shadeto]]
===Screen Drawing===
===Screen Drawing===
*[[myos]]
*[[myos]]
Line 423: Line 459:
*[[setplayerangle]]
*[[setplayerangle]]


[[Category:All commands]]
[[Category:Scripting documentation]]

Revision as of 06:49, 11 February 2020

EDuke32 Scripting

Preprocessor

Meta-Settings

If

Global Settings

Block Delimiting

Object-Oriented

Procedural

Subroutines

Flow Control

If Components

Switch

Termination

Jump

Note: Jumping commands are deprecated and will not be supported by Lunatic. Use loops instead.

Loops

It is also possible to loop by calling a state from within itself.

Game Variables

Gamevar Operators

Gamevar Conditions

Math Operations

Array Operations

Data Saving

Structure Access

Actors

Structures

If

Commands

Measurements

Surroundings

Commands

If

Mapping Features

Player Interaction

Spawning

Materials

Projectiles

Player

Commands

If

Sectors

Operating

Manipulation

Analysis

Discovery

Searching

Sorting

Audio

Sounds

Music

Quotes

Cutscenes

Screen

Screen Manipulation

Player Actions

Screen Drawing

Math

Time Access

Game-Changing

Game Saving

Hub Maps

Debug

Deprecated

Screen Drawing

Single-Use Structure Access

Subcategories

This category has the following 14 subcategories, out of 14 total.

E

G

I

P

S