Category:All commands: Difference between revisions

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Line 47: Line 47:
*[[setuserdef]]
*[[setuserdef]]
*[[setwall]]
*[[setwall]]
===Searching===
*[[headspritesect]]
*[[headspritestat]]
*[[nextspritesect]]
*[[nextspritestat]]
*[[prevspritesect]]
*[[prevspritestat]]
===Gamevar Operators===
===Gamevar Operators===
*[[setvar]]
*[[setvar]]
Line 115: Line 122:
*[[eqspawn]]
*[[eqspawn]]
*[[eqspawnvar]]
*[[eqspawnvar]]
===Materials===
*[[debris]]
*[[guts]]
*[[lotsofglass]]
*[[mail]]
*[[money]]
*[[paper]]
===Audio===
===Audio===
====Sounds====
====Sounds====
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*[[qstrncat]]
*[[qstrncat]]
*[[qsubstr]]
*[[qsubstr]]
===Screen===
====Screen Manipulation====
*[[palfrom]]
*[[wackplayer]]
*[[quake]]
*[[guniqhudid]]
====Player Actions====
*[[pkick]]
*[[pstomp]]
*[[tip]]
====Screen Drawing====
*[[rotatesprite]]
*[[rotatesprite16]]
*[[gametext]]
*[[gametextz]]
*[[minitext]]
*[[digitalnumber]]
*[[digitalnumberz]]
*[[showview]]
====Math====
*[[displayrand]]
*[[displayrandvar]]
*[[displayrandvarvar]]
===Hub Maps===
===Hub Maps===
*[[loadmapstate]]
*[[loadmapstate]]
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*[[cstat]]
*[[cstat]]
*[[cstator]]
*[[cstator]]
*[[debris]]
*[[debug]]
*[[debug]]
*[[define]]
*[[define]]
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*[[defineskillname]]
*[[defineskillname]]
*[[definevolumename]]
*[[definevolumename]]
*[[digitalnumber]]
*[[digitalnumberz]]
*[[displayrand]]
*[[displayrandvar]]
*[[displayrandvarvar]]
*[[dist]]
*[[dist]]
*[[dragpoint]]
*[[dragpoint]]
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*[[gamearray]]
*[[gamearray]]
*[[gamestartup]]
*[[gamestartup]]
*[[gametext]]
*[[gametextz]]
*[[gamevar]]
*[[gamevar]]
*[[getangle]]
*[[getangle]]
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*[[getzrange]]
*[[getzrange]]
*[[gmaxammo]]
*[[gmaxammo]]
*[[guniqhudid]]
*[[guts]]
*[[headspritesect]]
*[[headspritestat]]
*[[hitradius]]
*[[hitradius]]
*[[hitradiusvar]]
*[[hitradiusvar]]
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*[[lineintersect]]
*[[lineintersect]]
*[[lockplayer]]
*[[lockplayer]]
*[[lotsofglass]]
*[[mail]]
*[[mikesnd]]
*[[mikesnd]]
*[[minitext]]
*[[money]]
*[[movesprite]]
*[[movesprite]]
*[[myos]]
*[[myospal]]
*[[myospalx]]
*[[myosx]]
*[[neartag]]
*[[neartag]]
*[[nextspritesect]]
*[[nextspritestat]]
*[[nullop]]
*[[nullop]]
*[[operate]]
*[[operate]]
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*[[operaterespawns]]
*[[operaterespawns]]
*[[operatesectors]]
*[[operatesectors]]
*[[palfrom]]
*[[paper]]
*[[pkick]]
*[[precache]]
*[[precache]]
*[[prevspritesect]]
*[[prevspritestat]]
*[[pstomp]]
*[[quake]]
*[[rayintersect]]
*[[rayintersect]]
*[[readarrayfromfile]]
*[[readarrayfromfile]]
Line 327: Line 335:
*[[return]]
*[[return]]
*[[rotatepoint]]
*[[rotatepoint]]
*[[rotatesprite]]
*[[rotatesprite16]]
*[[save]]
*[[save]]
*[[savegamevar]]
*[[savegamevar]]
Line 342: Line 348:
*[[setgamepalette]]
*[[setgamepalette]]
*[[setsprite]]
*[[setsprite]]
*[[showview]]
*[[sizeat]]
*[[sizeat]]
*[[sizeto]]
*[[sizeto]]
Line 357: Line 362:
*[[strength]]
*[[strength]]
*[[time]]
*[[time]]
*[[tip]]
*[[tossweapon]]
*[[tossweapon]]
*[[updatesector]]
*[[updatesector]]
*[[updatesectorz]]
*[[updatesectorz]]
*[[wackplayer]]
*[[writearraytofile]]
*[[writearraytofile]]
===Deprecated Single-Use Structure Access===
===Deprecated===
====Screen Drawing====
*[[myos]]
*[[myosx]]
*[[myospal]]
*[[myospalx]]
====Single-Use Structure Access====
*[[getactorangle]]
*[[getactorangle]]
*[[getplayerangle]]
*[[getplayerangle]]

Revision as of 09:10, 8 April 2011

EDuke32 Scripting

Flow Control

Loops

Actor Control

Structure Access

Searching

Gamevar Operators

Arrays

Math Operations

Gamevar Conditions

Projectiles

Spawning

Materials

Audio

Sounds

Music

Quotes

Screen

Screen Manipulation

Player Actions

Screen Drawing

Math

Hub Maps

Unsorted

Deprecated

Screen Drawing

Single-Use Structure Access

Subcategories

This category has the following 14 subcategories, out of 14 total.

E

G

I

P

S