Category:Editing Miscellaneous: Difference between revisions

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* STEP 2: Put the HURT-TILE on the hole floor.  
* STEP 2: Put the HURT-TILE on the hole floor.  
* STEP 3: Place an sprite on the main floor, and make it flat (2 presses on [R] key)  
* STEP 3: Place an sprite on the main floor, and make it flat (2 presses on [R] key)  
* STEP 4: Select the same texture as the floor tile.  
* STEP 4: Select the same texture as the floor tile. ([V] Twice)
* STEP 5: Arange the sprite, so it covers the hole.
* STEP 5: Arange the sprite, so it covers the hole.
NOTE: Make sure the sprite is "Hard" (purple in color) Point at the sprite, and press the [B] key

Revision as of 16:49, 28 December 2008

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Glass

Secret Areas

Shooters

Turning Shooters Off

Difficulty Settings

Signs That Fall When Shot

Lightning and Thunder (Version 1.4 or 1.5 Required)

Making Rain

Forcing Duke To Start Weaponless

Simply put the starting place over an floor-tile that hurts. I.E HURTRAIL(#859) - LAVA(#1082) - SLIME (#200)

You can make Duke start weaponless, without hurting him.

  • STEP 1: Make a hole in the floor.
  • STEP 2: Put the HURT-TILE on the hole floor.
  • STEP 3: Place an sprite on the main floor, and make it flat (2 presses on [R] key)
  • STEP 4: Select the same texture as the floor tile. ([V] Twice)
  • STEP 5: Arange the sprite, so it covers the hole.

NOTE: Make sure the sprite is "Hard" (purple in color) Point at the sprite, and press the [B] key

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