Command line options: Difference between revisions

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Created page with 'Usage: eduke32 [files] [options]<br> Example: eduke32 -q4 -a -m -tx -map nukeland.map Files can be *.grp/zip/con/def {| {{prettytable}} !Command!!Description!! |- | -cfg [file....'
 
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{| {{prettytable}}
{| {{prettytable}}
!Command!!Description!!
!Command!!Description!!Notes!!
|-
|-
| -cfg [file.cfg]
| -cfg [file.cfg]
|Use an alternate configuration file
|Use an alternate configuration file
|
|-
|-
| -c#
| -c#
|Use MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)
|Use MP mode #, 1 = Dukematch, 2 = Co-op, 3 = Dukematch (no spawn)
|
|-
|-
| -d[file.dmo]
| -d[file.dmo]
|Play a demo
|Play a demo
|
|-
|-
| -g[file.grp]
| -g[file.grp]
|Use an extra group file
|Use an extra group file
|
|-
|-
| -h[file.def]
| -h[file.def]
|Use an alternate def
|Use an alternate def
|
|-
|-
| -j[dir]
| -j[dir]
|Adds a directory to EDuke32's search list
|Adds a directory to EDuke32's search list
|
|-
|-
| -l#
| -l#
|Warp to level #, see -v
|Warp to level #
|see -v
|-
|-
| -map [file.map]
| -map [file.map]
|Loads a map
|Loads a map
|
|-
|-
| -m
| -m
|Disable monsters
|Disable monsters
|
|-
|-
| -nam<br>-ww2gi
| -nam<br>-ww2gi
|Run in NAM or WW2GI-compatible mode
|Run in [[NAM]] or [[WWII GI]] -compatible mode
|
|-
|-
| -net
| -net
|Enable multiplayer (see documentation)
|Enable multiplayer
|(see [[multiplayer]])
|-
|-
| -r
| -r
|Record demo
|Record demo
|
|-
|-
| -s#
| -s#
|Set skill level (1-4)
|Set skill level (1-4)
|
|-
|-
| -setup<br>-nosetup
| -setup<br>-nosetup
|Enables/disables startup window [only on Windows, SDL, and/or GTK2 environments]
|Enables/disables startup window
|[only on Windows, SDL, and/or GTK2 environments]
|-
|-
| -t#
| -t#
|Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All
|Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All
|
|-
|-
| -usecwd
| -usecwd
|Read game data and configuration file from working directory [Windows only]
|Read game data and configuration file from working directory
|[Windows only]
|-
|-
| -u#########
| -u#########
|User's favorite weapon order (default: 3425689071)
|User's favorite weapon order
|(default: 3425689071)
|-
|-
| -v#
| -v#
|Warp to volume #, see -l
|Warp to volume #
|see -l
|-
|-
| -x[game.con]
| -x[game.con]
|Load custom CON script
|Load custom CON script
|
|-
|-
| -#
| -#
|Load and run a game from slot # (0-9)
|Load and run a game from slot # (0-9)
|
|-
|-
| -?<br>--help
| -?<br>--help
|Display this help message and exit
|Display this help message and exit
|
|-
|-
| -debughelp  
| -debughelp  
|Display debug parameters and exit
|Display debug parameters message and exit
|
|-
|-
| -a
| -a
|Use fake player AI (fake multiplayer only)
|Use fake player AI (fake multiplayer only)
|
|-
|-
| -cachesize #
| -cachesize #
|Sets cache size, in Kb
|Sets cache size, in Kb
|
|-
|-
| -fNUM
| -fNUM
|Send fewer packets in multiplayer (1, 2, 4) (deprecated)
|Send fewer packets in multiplayer (1, 2, 4)
|(deprecated)
|-
|-
| -game_dir [dir]
| -game_dir [dir]
|Duke3d_w32 compatibility option, see -j
|Duke3d_w32 compatibility option
|see -j
|-
|-
| -gamegrp   
| -gamegrp   
|Selects which file to use as main grp
|Selects which file to use as main grp
|
|-
|-
| -i#
| -i#
|Use networking mode (1/0)
|Use networking mode (1/0)
|
|-
|-
| -name [name]
| -name [name]
|Player name in multiplay
|Player name in multiplay
|
|-
|-
| -nD
| -nD
|Dump default gamevars to gamevars.txt
|Dump default gamevars to gamevars.txt
|
|-
|-
| -noautoload
| -noautoload
|Disable loading content from autoload dir
|Disable loading content from autoload dir
|
|-
|-
| -nologo
| -nologo
|Skip the logo anim
|Skip the logo anim
|
|-
|-
| -ns<br>-nm
| -ns<br>-nm
|Disable sound or music
|Disable sound or music
|
|-
|-
| -q#
| -q#
|Fake multiplayer with # (2-8) players
|Fake multiplayer with # (2-8) players
|
|-
|-
| -rmnet
| -rmnet
|Use network config file (OBSOLETE, see -net)
|Use network config file
|(OBSOLETE, see -net)
|-
|-
| -stun
| -stun
|Use UDP hole punching for multiplayer connections
|Use UDP hole punching for multiplayer connections
|
|-
|-
| -w
| -w
|Show coordinates
|Show coordinates
|
|-
|-
| -z#<br>-condebug
| -z#<br>-condebug
|Enable line-by-line CON compile debugging at level #
|Enable line-by-line CON compile debugging at level #
|
|}
|}

Revision as of 22:24, 27 November 2009

Usage: eduke32 [files] [options]
Example: eduke32 -q4 -a -m -tx -map nukeland.map

Files can be *.grp/zip/con/def

Command Description Notes
-cfg [file.cfg] Use an alternate configuration file
-c# Use MP mode #, 1 = Dukematch, 2 = Co-op, 3 = Dukematch (no spawn)
-d[file.dmo] Play a demo
-g[file.grp] Use an extra group file
-h[file.def] Use an alternate def
-j[dir] Adds a directory to EDuke32's search list
-l# Warp to level # see -v
-map [file.map] Loads a map
-m Disable monsters
-nam
-ww2gi
Run in NAM or WWII GI -compatible mode
-net Enable multiplayer (see multiplayer)
-r Record demo
-s# Set skill level (1-4)
-setup
-nosetup
Enables/disables startup window [only on Windows, SDL, and/or GTK2 environments]
-t# Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All
-usecwd Read game data and configuration file from working directory [Windows only]
-u######### User's favorite weapon order (default: 3425689071)
-v# Warp to volume # see -l
-x[game.con] Load custom CON script
-# Load and run a game from slot # (0-9)
-?
--help
Display this help message and exit
-debughelp Display debug parameters message and exit
-a Use fake player AI (fake multiplayer only)
-cachesize # Sets cache size, in Kb
-fNUM Send fewer packets in multiplayer (1, 2, 4) (deprecated)
-game_dir [dir] Duke3d_w32 compatibility option see -j
-gamegrp Selects which file to use as main grp
-i# Use networking mode (1/0)
-name [name] Player name in multiplay
-nD Dump default gamevars to gamevars.txt
-noautoload Disable loading content from autoload dir
-nologo Skip the logo anim
-ns
-nm
Disable sound or music
-q# Fake multiplayer with # (2-8) players
-rmnet Use network config file (OBSOLETE, see -net)
-stun Use UDP hole punching for multiplayer connections
-w Show coordinates
-z#
-condebug
Enable line-by-line CON compile debugging at level #