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The following is a list of people who have helped with EDuke32 or Mapster32 in one way or another.  If you've contributed code or other resources to EDuke32 or Mapster32, your name deserves to be here.  If you feel you've been forgotten, contact TerminX immediately to be added.
[[:Category:EDuke32 Developers]] contains the primary authors of [[EDuke32]] who have access to the Subversion Repository for the program's source code, and as such direct developmental impact.


Also, see [[:Category:Important People]] for individuals who have made a large impact on EDuke32's development and deserve special recognition.


3D Realms Entertainment
More information can also be found [http://eduke32.com/contact on the EDuke32 website contact page] and [{{EDuke32 source|source/duke3d/src/menus.cpp}} menus.cpp].


Adam Fazakerley
==Individual Contributors==


David Koenig
The following is a list of people who have helped with EDuke32 or Mapster32 in one way or another.  If you've contributed code or other resources to EDuke32 or Mapster32, your name deserves to be here.  If you feel you've been forgotten, contact [[TerminX]] immediately to be added.


Ed Coolidge
{| {{prettytable}}
!Name!!Contribution!!
|-
|Adam Fazakerley
|netcode stuff
|-
|Alan Ondra
|testing
|-
|Charlie Honig
|showview command
|-
|Dan Gaskill
|testing
|-
|David Koenig
|merged a couple of things from duke3d_w32
|-
|Ed Coolidge
|Mapster32 improvements
|-
|Ferry Landzaat
|testing
|-
|Hunter_rus
|tons of stuff
|-
|James Bentler
|Mapster32 improvements
|-
|Javier Martinez
|EDuke 2.1.1 stuff
|-
|Jeff Hart
|website graphics
|-
|Jonathan Smith
|testing
|-
|Jose del Castillo
|EDuke 2.1.1 stuff
|-
|Lachlan McDonald
|official EDuke32 icon
|-
|Marcus Herbert
|OS X compatibility work
|-
|Matthew Palmer
|testing and eduke32.com domain
|-
|Ozkan Sezer
|SDL/GTK version checking improvements
|-
|Peter Green
|dynamic remapping, custom gametypes
|-
|Peter Veenstra
|port to 64-bit
|-
|Philipp Kutin
|Mapster32 improvements, TROR, VP8, clipmaps, cleanup, and tons of other stuff
|-
|Randy Heit
|random snippets of ZDoom here and there
|-
|Robin Green
|CON array support
|-
|Ryan Gordon
|icculus.org Duke3D port sound code
|-
|Stephen Anthony
|early 64-bit porting work
|}


Ferry Landzaat
==Special Thanks==


Javier Martinez
3D Realms Entertainment
 
Jeff Hart
 
Jonathan Smith
 
Jonathon Fowler
 
Jose del Castillo
 
Kenneth Silverman
 
Lachlan McDonald
 
Matthew Palmer
 
Matthew Saettler
 
Peter Green
 
Pierre-Loup Archambeaud Griffais
 
Richard Gobeille
 
Roger Ondra


Todd Replogle
Todd Replogle


[[Category:EDuke32 project information]]
[[Category:EDuke32 project information]]

Latest revision as of 19:40, 9 March 2021

Category:EDuke32 Developers contains the primary authors of EDuke32 who have access to the Subversion Repository for the program's source code, and as such direct developmental impact.

Also, see Category:Important People for individuals who have made a large impact on EDuke32's development and deserve special recognition.

More information can also be found on the EDuke32 website contact page and menus.cpp.

Individual Contributors

The following is a list of people who have helped with EDuke32 or Mapster32 in one way or another. If you've contributed code or other resources to EDuke32 or Mapster32, your name deserves to be here. If you feel you've been forgotten, contact TerminX immediately to be added.

Name Contribution
Adam Fazakerley netcode stuff
Alan Ondra testing
Charlie Honig showview command
Dan Gaskill testing
David Koenig merged a couple of things from duke3d_w32
Ed Coolidge Mapster32 improvements
Ferry Landzaat testing
Hunter_rus tons of stuff
James Bentler Mapster32 improvements
Javier Martinez EDuke 2.1.1 stuff
Jeff Hart website graphics
Jonathan Smith testing
Jose del Castillo EDuke 2.1.1 stuff
Lachlan McDonald official EDuke32 icon
Marcus Herbert OS X compatibility work
Matthew Palmer testing and eduke32.com domain
Ozkan Sezer SDL/GTK version checking improvements
Peter Green dynamic remapping, custom gametypes
Peter Veenstra port to 64-bit
Philipp Kutin Mapster32 improvements, TROR, VP8, clipmaps, cleanup, and tons of other stuff
Randy Heit random snippets of ZDoom here and there
Robin Green CON array support
Ryan Gordon icculus.org Duke3D port sound code
Stephen Anthony early 64-bit porting work

Special Thanks

3D Realms Entertainment

Todd Replogle