Cstat: Difference between revisions

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cstat <number>
cstat <number>


Sets flags for how to draw an actor, as well as afew flags for interaction. Add all together all wanted flag values, and use that as <number>.
Sets flags for how to draw an actor, as well as a few flags for interaction. Add all together all wanted flag values, and use that as <number>.  This is because cstat is a bitfield.


Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs. See [[cstat(wall)]].
Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs. See [[cstat(wall)]].


Flag values for sprite cstat are:
Flag values for sprite cstat are:

Revision as of 21:25, 18 November 2008

cstat <number>

Sets flags for how to draw an actor, as well as a few flags for interaction. Add all together all wanted flag values, and use that as <number>. This is because cstat is a bitfield.

Cstat is available for sprite structs and for wall structs. See cstat(wall).

Flag values for sprite cstat are:

1 - Make sprite blockable
2 - Make sprite transparent
4 - Flip sprite around x-axis
8 - Flip sprite around y-axis
16 - Draw sprite as vertically flat
32 - Draw him as horizontally flat
64 - Make sprite one sided
128 - Half submerged
256 - Make sprite able to be hit by weapons
512 - Second transparency level (combine with cstat 2)
32768 - Invisible

Also see cstator.