Cstat (wall): Difference between revisions

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I am not sure, but every weapon doesn't always can be hit by weapons...?
m Reverted edits by 189.32.93.140 (Talk) to last version by Hunter byte
Line 9: Line 9:
:'''16''' - Make masking wall
:'''16''' - Make masking wall
:'''32''' - Make wall one sided
:'''32''' - Make wall one sided
:'''64''' - Hide a room in automap unless player is on the sector (while normally the room is revealed if the player can see a single wall)
:'''64''' - Make wall able to be hit by weapons
:'''128''' - Make wall transparent
:'''128''' - Make wall transparent
:'''256''' - Flip wall around x-axis
:'''256''' - Flip wall around x-axis

Revision as of 21:48, 3 September 2008

Sets flags for how to draw an wall, as well as a few flags for interaction. Add all together all wanted flag values.

Flag values for wall cstat are:

1 - Make wall blockable
2 - Make bottoms of invisible walls swapped
4 - Align picture on bottom
8 - Flip wall around y-axis
16 - Make masking wall
32 - Make wall one sided
64 - Make wall able to be hit by weapons
128 - Make wall transparent
256 - Flip wall around x-axis
512 - Second transparency level (combine with cstat 128)