Cursectnum: Difference between revisions

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This is the [[sector]] that the [[player]] is in.  This generally shouldn't be altered unless you're doing something such as teleporting the player. It appears that, unlike a sprite [[sectnum]], it's possible for this equal -1.
This is the [[sector]] that the [[player]] is in.  This generally shouldn't be altered unless you're doing something such as teleporting the player. Unlike a sprite's [[sectnum]] value, this value is not stored in or part of a linked list and may equal -1 if the player is currently outside of a sector.
 
A player may go outside of a sector by being crushed in a swinging door, using glitches and bugs to accelerate themselves fast enough to pass through walls (and into null space) or by simply using the "no clipping" cheat code.


[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 08:24, 16 November 2013

This is the sector that the player is in. This generally shouldn't be altered unless you're doing something such as teleporting the player. Unlike a sprite's sectnum value, this value is not stored in or part of a linked list and may equal -1 if the player is currently outside of a sector.

A player may go outside of a sector by being crushed in a swinging door, using glitches and bugs to accelerate themselves fast enough to pass through walls (and into null space) or by simply using the "no clipping" cheat code.