Debris: Difference between revisions

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'''debris''' <tilenum> <amount>
'''debris''' <tilenum> <amount>


Spawns the hard-coded debris.  <tilenum> can be SCRAP1 through SCRAP6.
Spawns the hard-coded debris.  <tilenum> can be SCRAP1 through SCRAP6. Scraps inherit the [[owner]] palette.
 
 
== Notes ==
 
If [[spritepal]] is used right before this command, it will change the scrap's palette.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Latest revision as of 14:41, 18 September 2014

debris <tilenum> <amount>

Spawns the hard-coded debris. <tilenum> can be SCRAP1 through SCRAP6. Scraps inherit the owner palette.