Definegamefuncname: Difference between revisions

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This command, similar to [[definequote]], allows the CON coder to rename the various game input functions.  Note that the name of the function should contain underscores _ instead of spaces.  Functions are in the same order as they appear in the key configuration menu.  Thus, function 0 is Move Forward, and function 52 is Show Console.
This command, similar to [[definequote]], allows the CON coder to rename the various game input functions.  Note that the name of the function should contain underscores _ instead of spaces.  Functions are in the same order as they appear in the key configuration menu.  Thus, function 0 is Move Forward, and function 52 is Show Console.
Defaults:
<fun> <name>
  0  Move Forward
  1  Move Backward
  2  Turn Left
  3  Turn Right
  4  Strafe
  5  Fire
  6  Open
  7  Run
  8  AutoRun
  9  Jump
10  Crouch
11  Look Up
12  Look Down
13  Look Left
14  Look Right
15  Strafe Left
16  Strafe Right
17  Aim Up
18  Aim Down
19  Weapon 1
20  Weapon 2
21  Weapon 3
22  Weapon 4
23  Weapon 5
24  Weapon 6
25  Weapon 7
26  Weapon 8
27  Weapon 9
28  Weapon 10
29  Inventory
30  Inventory Left
31  Inventory Right
32  Holo Duke
33  Jetpack
34  NightVision
35  MedKit
36  TurnAround
37  SendMessage
38  Map
39  Shrink Screen
40  Enlarge Screen
41  Center View
42  Holster Weapon
43  Show Opponents Weapon
44  Map Follow Mode
45  See Coop View
46  Mouse Aiming
47  Toggle Crosshair
48  Steroids
49  Quick Kick
50  Next Weapon
51  Previous Weapon
52  Show Console


EXAMPLE:  
EXAMPLE:  

Revision as of 17:35, 8 December 2007

definegamefuncname <function> <name>

This command, similar to definequote, allows the CON coder to rename the various game input functions. Note that the name of the function should contain underscores _ instead of spaces. Functions are in the same order as they appear in the key configuration menu. Thus, function 0 is Move Forward, and function 52 is Show Console.

Defaults:

<fun> <name>
 0   Move Forward
 1   Move Backward
 2   Turn Left
 3   Turn Right
 4   Strafe
 5   Fire
 6   Open
 7   Run
 8   AutoRun
 9   Jump
10   Crouch
11   Look Up
12   Look Down
13   Look Left
14   Look Right
15   Strafe Left
16   Strafe Right
17   Aim Up
18   Aim Down
19   Weapon 1
20   Weapon 2
21   Weapon 3
22   Weapon 4
23   Weapon 5
24   Weapon 6
25   Weapon 7
26   Weapon 8
27   Weapon 9
28   Weapon 10
29   Inventory
30   Inventory Left
31   Inventory Right
32   Holo Duke
33   Jetpack
34   NightVision
35   MedKit
36   TurnAround
37   SendMessage
38   Map
39   Shrink Screen
40   Enlarge Screen
41   Center View
42   Holster Weapon
43   Show Opponents Weapon
44   Map Follow Mode
45   See Coop View
46   Mouse Aiming
47   Toggle Crosshair
48   Steroids
49   Quick Kick
50   Next Weapon
51   Previous Weapon
52   Show Console

EXAMPLE:

definegamefuncname 11 ALT_FIRE // changes the name of function 11 from "LOOK UP" to "ALT FIRE"