Definegametype: Difference between revisions

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:'''1024''' - Items can respawn
:'''1024''' - Items can respawn
:'''2048''' - Enable markers option
:'''2048''' - Enable markers option
:'''4096''' - Enable friendly fire option
:'''4096''' - All players are considered friendly
:'''8192''' - Fixed player start position
:'''8192''' - Fixed player start position
:'''16384''' - Players have all accesscards at spawn
:'''16384''' - Players have all accesscards at spawn

Revision as of 17:13, 6 November 2018

definegametype <gametypenum> <flags> <name>

Define a new game type available in multiplayer.


<gametypenum>

Define the gametype number. Numbers 0-4 are already defined. Maximum is 16.


<flags>

1 - Gametype is Cooperative like
2 - Weapons stay (like coop)
4 - Show frag bar (in statusbar)
8 - Show scoresheet (when a deathmatch game ends)
16 - Spawn the Deathmatch switches (switches with a spritepal other than 0)
32 - Use coop player start points
64 - Spawn accesscard sprites
128 - Allow coopview
256 - Activate coop sounds
512 - Show other players in map
1024 - Items can respawn
2048 - Enable markers option
4096 - All players are considered friendly
8192 - Fixed player start position
16384 - Players have all accesscards at spawn
32768 - Players keep their inventory even if they die
65536 - Gametype is Team Deathmatch like
131072 - Use TDM spawns


<name>

Define the gametype name.

Default values

definegametype 0 19480 Dukematch
definegametype 1 46051 Cooperative
definegametype 2 16410 Dukematch (no spawn)
definegametype 3 216088 Team Dukematch
definegametype 4 213018 Team Dukematch (no spawn)