Definelevelname: Difference between revisions

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definelevelname <episode> <levelnum> <mapname> <partime> <3dr> <levname>
'''definelevelname''' <episode> <levelnum> <mapname> <partime> <3dr> <levname>


This sets up a level to be used in the game. The parameters <episode> and <levelnum> set up where the map is in the game chronologically (starting at 0, ending at 30), <mapname> is the filename of the map file, <partime> is the estimated length of time needed to complete the level, <3dr> is the timed length of completion by 3D Realms, and <levname> defines how the level is named in the game.
This sets up a level to be used in the game. The parameters <episode> and <levelnum> set up where the map is in the game chronologically (starting at 0, ending at 63), <mapname> is the filename of the map file, <partime> is the estimated length of time needed to complete the level, <3dr> is the timed length of completion by 3D Realms, and <levname> defines how the level is named in the game.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Game manipulation]]
[[Category:Game manipulation]]

Latest revision as of 12:53, 6 January 2014

definelevelname <episode> <levelnum> <mapname> <partime> <3dr> <levname>

This sets up a level to be used in the game. The parameters <episode> and <levelnum> set up where the map is in the game chronologically (starting at 0, ending at 63), <mapname> is the filename of the map file, <partime> is the estimated length of time needed to complete the level, <3dr> is the timed length of completion by 3D Realms, and <levname> defines how the level is named in the game.