Dist: Difference between revisions

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'''dist''' <[[gamevar]]> <[[sprite id|sprite1]]> <[[sprite id|sprite2]]>
'''dist''' <[[gamevar]]> <[[sprite id|sprite1]]> <[[sprite id|sprite2]]>


Used to calculate the 3D distance between <[[sprite id|sprite1]]> and <[[sprite id|sprite2]]>.
Calculates the 3D distance between <[[sprite id|sprite1]]> and <[[sprite id|sprite2]]>.


<[[gamevar]]> is equal to the distance between <[[sprite id|sprite1]]> and <[[sprite id|sprite2]]>. Compare with [[ldist]], which uses only x and y coordinates.
<[[gamevar]]> is set to the distance between <[[sprite id|sprite1]]> and <[[sprite id|sprite2]]>. It is useful for locational damage, for example.
It is useful for locational damage, for example.
 
Compare with [[ldist]], which uses only x and y coordinates.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 17:17, 2 March 2011

dist <gamevar> <sprite1> <sprite2>

Calculates the 3D distance between <sprite1> and <sprite2>.

<gamevar> is set to the distance between <sprite1> and <sprite2>. It is useful for locational damage, for example.

Compare with ldist, which uses only x and y coordinates.