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EDuke is the original DOS Duke3D modding enhancement project from 2001.
EDuke is the original DOS Duke3D modding enhancement project from 2001.


Many of the Duke Nukem 3D modding communities veterans were disappointed with 3D Realms' lack of interest in releasing the source code to the game, and the existing CON language was very limited in scope.  In response, Matthew "Matteus" Saettler proposed to expand upon the CON language of WW2GI, a Build Engine game based on the Duke Nukem 3D source code and similar to Duke Nukem 3D in most respects.  Saettler was the lead programmer on the project, and had also worked on prior Build games Blood and Nam.  After some discussion (and not entirely without shameless begging), the 3DR brass relented and allowed the project to work with Duke3D itself.  Dubbed Eduke, the project would continue the Duke3D version numbering with 2.0.
Many of the Duke Nukem 3D modding communities veterans were disappointed with 3D Realms' lack of interest in releasing the source code to the game, and the existing CON language was very limited in scope.  In response, Matthew "Matteus" Saettler proposed to expand upon the CON language of WW2GI, a Build Engine game based on the Duke Nukem 3D source code and similar to Duke Nukem 3D in most respects.  Saettler was the lead programmer on the project, and had also worked on prior Build games Blood and Nam.  After some discussion (and not entirely without shameless begging), the 3DR brass relented and allowed the project to work with Duke3D itself.  Dubbed EDuke, the project would continue the Duke3D version numbering with 2.0.


EDuke 2.0 was developed over several months with the aid of a testing team selected from the Duke3D mod community.  It assimilated all of the WW2GI enhancements (gamevars, weapon controls, and events) and implemented new features as well, such as access to player and actor properties.
EDuke 2.0 was developed over several months with the aid of a testing team selected from the Duke3D mod community.  It assimilated all of the WW2GI enhancements (gamevars, weapon controls, and events) and implemented new features as well, such as access to player and actor properties.

Revision as of 22:28, 22 December 2004

EDuke is the original DOS Duke3D modding enhancement project from 2001.

Many of the Duke Nukem 3D modding communities veterans were disappointed with 3D Realms' lack of interest in releasing the source code to the game, and the existing CON language was very limited in scope. In response, Matthew "Matteus" Saettler proposed to expand upon the CON language of WW2GI, a Build Engine game based on the Duke Nukem 3D source code and similar to Duke Nukem 3D in most respects. Saettler was the lead programmer on the project, and had also worked on prior Build games Blood and Nam. After some discussion (and not entirely without shameless begging), the 3DR brass relented and allowed the project to work with Duke3D itself. Dubbed EDuke, the project would continue the Duke3D version numbering with 2.0.

EDuke 2.0 was developed over several months with the aid of a testing team selected from the Duke3D mod community. It assimilated all of the WW2GI enhancements (gamevars, weapon controls, and events) and implemented new features as well, such as access to player and actor properties.

EDuke 2.0 was released by 3D Realms as a patch for v1.5 of Duke Nukem 3D. Unfortunately, it was compatible only with the Atomic Edition release, and could not work with Plutonium Pak, East Meets West, or the Kill-a-Ton Collection due to its dependence on file dates for insuring authenticity. EDuke suffered some criticism as a result of the poor deployment, and adoption of the program wasn't as widespread as many of the testing team were hoping.

Work commenced shortly thereafter on EDuke 2.1, and the original testing team was disbanded. The new team was made up of various mod project leaders. Blah blah this is long. I will finish later.