EDuke32: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{EDuke32 Intro}}
{{EDuke32 Intro}}


EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly extending what can be edited in the game.  EDuke32 combines the work that [http://jonof.edgenetwork.org JonoF] and [http://advsys.net/ken Ken Silverman] have put in to [http://jonof.edgenetwork.org/index.php?p=jfduke3d JFDuke3D] with the original [[EDuke]] work done by [http://saettler.com Matt Saettler], while simultaneously adding tons of new and useful features.  Consequently, EDuke32 is the most advanced Duke Nukem 3D port in existence.  EDuke32 is developed and maintained by [mailto:rich@envision7.com Richard "TerminX" Gobeille] and the [[Credits|EDuke32 team]].
EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly extending what can be edited in the game.  EDuke32 combines the work that [http://jonof.edgenetwork.org JonoF] and [http://advsys.net/ken Ken Silverman] have put in to [http://jonof.edgenetwork.org/index.php?p=jfduke3d JFDuke3D] with the original [[EDuke]] work done by [http://saettler.com Matt Saettler], while simultaneously adding tons of new and useful features.  Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in existence.  EDuke32 is developed and maintained by [mailto:rich@envision7.com Richard "TerminX" Gobeille] and the [[Credits|EDuke32 team]].




Note: A lot of time was spent getting EDuke32 to the point where it would comfortably run just about any Duke3D 1.3D, 1.5 or EDuke 2.0 mod.  As a result of this effort, EDuke32 is 99% compatible with all Duke3D 1.3D/1.5 and EDuke 2.0 mods.  However, while most 1.3D/1.5/2.0 content will run fine, this functionality cannot be completely guaranteed -- for example, the default behavior for pipebombs changed between EDuke and EDuke32 (in EDuke, pipebombs functioned as grenades such as in [[NAM]] and [[WW2GI]], but their behavior has been reverted back to remote detonation by default in EDuke32).  As such, these compatibility features are offered mainly for the purpose of making it easier for modders to move their mods over to EDuke32.  However, as the quality of EDuke32 is very important to us, feel free to report any problems you may have when attempting to run older Duke mods.
Note: A lot of time was spent getting EDuke32 to the point where it would comfortably run just about any Duke3D 1.3D, 1.5 or EDuke 2.0 mod.  As a result of this effort, EDuke32 is 99% compatible with all Duke3D 1.3D/1.5 and EDuke 2.0 mods.  However, while most 1.3D/1.5/2.0 content will run fine, this functionality cannot be completely guaranteed -- for example, the default behavior for pipebombs changed between EDuke and EDuke32 (in EDuke, pipebombs functioned as grenades such as in [[NAM]] and [[WW2GI]], but their behavior has been reverted back to remote detonation by default in EDuke32).  As such, these compatibility features are offered mainly for the purpose of making it easier for modders to move their mods over to EDuke32.  However, as the quality of EDuke32 is very important to us, feel free to report any problems you may have when attempting to run older Duke mods.

Revision as of 02:11, 4 October 2005

EDuke32 Scripting

EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly extending what can be edited in the game. EDuke32 combines the work that JonoF and Ken Silverman have put in to JFDuke3D with the original EDuke work done by Matt Saettler, while simultaneously adding tons of new and useful features. Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille and the EDuke32 team.


Note: A lot of time was spent getting EDuke32 to the point where it would comfortably run just about any Duke3D 1.3D, 1.5 or EDuke 2.0 mod. As a result of this effort, EDuke32 is 99% compatible with all Duke3D 1.3D/1.5 and EDuke 2.0 mods. However, while most 1.3D/1.5/2.0 content will run fine, this functionality cannot be completely guaranteed -- for example, the default behavior for pipebombs changed between EDuke and EDuke32 (in EDuke, pipebombs functioned as grenades such as in NAM and WW2GI, but their behavior has been reverted back to remote detonation by default in EDuke32). As such, these compatibility features are offered mainly for the purpose of making it easier for modders to move their mods over to EDuke32. However, as the quality of EDuke32 is very important to us, feel free to report any problems you may have when attempting to run older Duke mods.