EVENT CONTINUELEVELMUSICSLOT: Difference between revisions
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Created page with "EVENT_CONTINUELEVELMUSICSLOT is a Misc Event. Called when the current track is continued after loading a save The requested track is passed into PLAYL..." |
Doom64hunter (talk | contribs) Removed wrong information, m_volume_number and m_level_number do not reflect the currently playing music track. |
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EVENT_CONTINUELEVELMUSICSLOT is a [[EDuke32 event list|Misc Event]]. | '''EVENT_CONTINUELEVELMUSICSLOT''' is a [[EDuke32 event list|Misc Event]]. | ||
Called when the current track is continued after loading a save | Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off. | ||
If the track is restarted, [[EVENT_PLAYLEVELMUSICSLOT]] is called instead. | |||
The currently playing track can be determined from the [[Members_of_the_userdef_structure|userdef struct members]] [[music_episode]] and [[music_level]] for volume and level slot respectively. | |||
[[Category:Events]] | [[Category:Events]] |
Revision as of 05:09, 23 February 2020
EVENT_CONTINUELEVELMUSICSLOT is a Misc Event.
Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off. If the track is restarted, EVENT_PLAYLEVELMUSICSLOT is called instead.
The currently playing track can be determined from the userdef struct members music_episode and music_level for volume and level slot respectively.