EVENT CONTINUELEVELMUSICSLOT: Difference between revisions

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Removed wrong information, m_volume_number and m_level_number do not reflect the currently playing music track.
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EVENT_CONTINUELEVELMUSICSLOT is a [[EDuke32 event list|Misc Event]].
'''EVENT_CONTINUELEVELMUSICSLOT''' is a [[EDuke32 event list|Misc Event]].


Called when the current track is continued after loading a save
Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off.
 
If the track is restarted, [[EVENT_PLAYLEVELMUSICSLOT]] is called instead.
The requested track is passed into CONTINUELEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.


The currently playing track can be determined from the [[Members_of_the_userdef_structure|userdef struct members]] [[music_episode]] and [[music_level]] for volume and level slot respectively.
[[Category:Events]]
[[Category:Events]]

Revision as of 05:09, 23 February 2020

EVENT_CONTINUELEVELMUSICSLOT is a Misc Event.

Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off. If the track is restarted, EVENT_PLAYLEVELMUSICSLOT is called instead.

The currently playing track can be determined from the userdef struct members music_episode and music_level for volume and level slot respectively.