EVENT CONTINUELEVELMUSICSLOT: Difference between revisions

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{{EventTable|1=EVENT_CONTINUELEVELMUSICSLOT|2=[[myconnectindex]]|3=[[i|player->i]]|4=0 values}}
'''EVENT_CONTINUELEVELMUSICSLOT''' is a [[EDuke32 event list|Misc Event]].
'''EVENT_CONTINUELEVELMUSICSLOT''' is a [[EDuke32 event list|Misc Event]].


Called when the current track is continued after loading a save or restarting the map after death.
Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off.
This event is executed regardless of whether the music is turned on or off.


The requested track is passed into EVENT_CONTINUELEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.
If the track is restarted, or a new one is played, [[EVENT_PLAYLEVELMUSICSLOT]] is called instead.


The currently playing track can be determined from the [[Members_of_the_userdef_structure|userdef struct members]] [[music_episode]] and [[music_level]] for volume and level slot respectively.
[[Category:Events]]
[[Category:Events]]

Latest revision as of 01:44, 5 February 2022

Event ID player# THISACTOR RETURN
EVENT_CONTINUELEVELMUSICSLOT myconnectindex player->i 0 values

EVENT_CONTINUELEVELMUSICSLOT is a Misc Event.

Called when the current music track is continued after loading a save or when restarting the map after death, regardless of whether the music is on or off.

If the track is restarted, or a new one is played, EVENT_PLAYLEVELMUSICSLOT is called instead.

The currently playing track can be determined from the userdef struct members music_episode and music_level for volume and level slot respectively.