EVENT DISPLAYWEAPON: Difference between revisions

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This event is similar to [[EVENT_DISPLAYREST]] and [[EVENT_DISPLAYCROSSHAIR]] in the fact that it is used to draw the HUD weapons on-screen. The only reason this is seperated from [[EVENT_DISPLAYREST]] and [[EVENT_DISPLAYCROSSHAIR]] is that this event is only run when view mode (a.k.a. F7 or DNVIEW) is off. You can use it to draw your own custom weapons to the screen that do not have the exact same tile set as the pre-set weapons. Remember to check the player's current weapon first and then, if it is the weapon slot that you want replaced, then put <code>setvar RETURN -1</code> in your code.
This event is similar to [[EVENT_DISPLAYREST]] and [[EVENT_DISPLAYCROSSHAIR]] in the fact that it is used to draw the HUD weapons on-screen. The only reason this is seperated from [[EVENT_DISPLAYREST]] and [[EVENT_DISPLAYCROSSHAIR]] is that this event is only run when view mode (a.k.a. F7 or DNVIEW) is off. You can use it to draw your own custom weapons to the screen that do not have the exact same tile set as the pre-set weapons. Remember to check the player's current weapon first and then, if it is the weapon slot that you want replaced, then put <code>setvar RETURN -1</code> in your code.
[[Category:Events]]

Revision as of 19:23, 28 November 2007

This event is similar to EVENT_DISPLAYREST and EVENT_DISPLAYCROSSHAIR in the fact that it is used to draw the HUD weapons on-screen. The only reason this is seperated from EVENT_DISPLAYREST and EVENT_DISPLAYCROSSHAIR is that this event is only run when view mode (a.k.a. F7 or DNVIEW) is off. You can use it to draw your own custom weapons to the screen that do not have the exact same tile set as the pre-set weapons. Remember to check the player's current weapon first and then, if it is the weapon slot that you want replaced, then put setvar RETURN -1 in your code.