Eqspawnvar: Difference between revisions

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eqspawnvar <gamevar>
eqspawnvar <gamevar>


[[Spawn]]s an [[actor]] referenced by <gamevar> and inserts it into the [[decal deletion queue]]. [[Gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. See [[spawn]], [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[qspawnvar]], and [[insertspriteq]]. <!--[[spawnvar]]-->
[[spawn|Spawns]] an [[actor]] referenced by <gamevar> and inserts it into the [[decal deletion queue]]. [[gamevar|Gamevar]] [[RETURN]] is set to [[actor]]'s [[sprite id]]. See [[spawn]], [[espawn]], [[qspawn]], [[eqspawn]], [[espawnvar]], [[qspawnvar]], and [[insertspriteq]]. <!--[[spawnvar]]-->
[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 17:07, 28 September 2006

eqspawnvar <gamevar>

Spawns an actor referenced by <gamevar> and inserts it into the decal deletion queue. Gamevar RETURN is set to actor's sprite id. See spawn, espawn, qspawn, eqspawn, espawnvar, qspawnvar, and insertspriteq.