Espawn: Difference between revisions

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espawn <tilenum>
#REDIRECT [[spawn]]
 
[[spawn|Spawns]] the [[actor]] <tilenum>. <tilenum> can also be a [[define|defined]] value. The [[gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. Also see [[spawn]], [[qspawn]], and [[eqspawn]].


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Latest revision as of 19:01, 24 February 2011

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