Espawn: Difference between revisions

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espawn <actor>
espawn <tilenum>


[[spawn]]s an [[actor]]. The [[gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. Also see [[spawn]], [[qspawn]], and [[eqspawn]].
[[spawn|Spawns]] the [[actor]] <tilenum>. <tilenum> can also be a [[define|defined]] value. The [[gamevar]] RETURN is set to [[actor]]'s [[sprite id]]. Also see [[spawn]], [[qspawn]], and [[eqspawn]].


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 14:44, 28 September 2006

espawn <tilenum>

Spawns the actor <tilenum>. <tilenum> can also be a defined value. The gamevar RETURN is set to actor's sprite id. Also see spawn, qspawn, and eqspawn.