Event list: Difference between revisions

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m Added a few events that were missing...
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*[[EVENT_DAMAGEHPLANE]]
*[[EVENT_DAMAGEHPLANE]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_FIRE]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_DOFIRE]]
*[[EVENT_DOFIRE]]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_WEAPKEY1]]
*[[EVENT_WEAPKEY2]]
*[[EVENT_WEAPKEY3]]
*[[EVENT_WEAPKEY4]]
*[[EVENT_WEAPKEY5]]
*[[EVENT_WEAPKEY6]]
*[[EVENT_WEAPKEY7]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]
*[[EVENT_WEAPKEY10]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_PREVIOUSWEAPON]]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_CHECKTOUCHDAMAGE]]
*[[EVENT_CHECKTOUCHDAMAGE]]
*[[EVENT_CHECKFLOORDAMAGE]]
*[[EVENT_CHECKFLOORDAMAGE]]


| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
Keyboard controlling events
Keyboard controlling/activated events
*[[EVENT_USE]]
*[[EVENT_AIMDOWN]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_AIMUP]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_CROUCH]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_FIRE]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_TURNLEFT]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_TURNRIGHT]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_TURNAROUND]]
*[[EVENT_HOLSTER]]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_JUMP]]
*[[EVENT_LOOKDOWN]]
*[[EVENT_LOOKLEFT]]
*[[EVENT_LOOKLEFT]]
*[[EVENT_LOOKRIGHT]]
*[[EVENT_LOOKRIGHT]]
*[[EVENT_AIMUP]]
*[[EVENT_AIMDOWN]]
*[[EVENT_LOOKUP]]
*[[EVENT_LOOKUP]]
*[[EVENT_LOOKDOWN]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_PREVIOUSWEAPON]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_JUMP]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_CROUCH]]
*[[EVENT_SOARDOWN]]
*[[EVENT_SOARUP]]
*[[EVENT_SOARUP]]
*[[EVENT_SOARDOWN]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_SWIMDOWN]]
*[[EVENT_SWIMUP]]
*[[EVENT_SWIMUP]]
*[[EVENT_SWIMDOWN]]
*[[EVENT_TURNAROUND]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_TURNLEFT]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_TURNRIGHT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_USE]]
*[[EVENT_HOLSTER]]
*[[EVENT_USEJETPACK]]
*[[EVENT_USEMEDKIT]]
*[[EVENT_USEMEDKIT]]
*[[EVENT_USENIGHTVISION]]
*[[EVENT_USESTEROIDS]]
*[[EVENT_USESTEROIDS]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_WEAPKEY1]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_WEAPKEY10]]
*[[EVENT_USEJETPACK]]
*[[EVENT_WEAPKEY2]]
*[[EVENT_USENIGHTVISION]]
*[[EVENT_WEAPKEY3]]
*[[EVENT_WEAPKEY4]]
*[[EVENT_WEAPKEY5]]
*[[EVENT_WEAPKEY6]]
*[[EVENT_WEAPKEY7]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]
|}
|}


[[Category:Event manipulation]]
[[Category:Event manipulation]]
[[Category:Scripting documentation]]
[[Category:Scripting documentation]]

Revision as of 22:48, 3 March 2015

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set

Misc events

Screen drawing events

Actor controlling events

Player controlling events

Keyboard controlling/activated events