Event list: Difference between revisions
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I feel much easy this way. See what you think. But I am not sure about the visual. ===//=== Note: The WEPKEYx doesn't control the keyboard, but rather which weapon is being selected... |
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{{EDuke32 Intro}} | {{EDuke32 Intro}} | ||
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This is a list of every event in the current release of EDuke32. | |||
All [[events]] are accessed using the [[onevent]] command. | |||
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | |||
<sup>[2]</sup> may recurse<br/> | |||
<sup>[3]</sup> no current player set | |||
|} | |||
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Misc events | |||
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup> | |||
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup> | |||
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup> | |||
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup> | |||
*[[EVENT_CHEATGETHEAT]]<sup>[1]</sup> | |||
*[[EVENT_CHEATGETHOLODUKE]]<sup>[1]</sup> | |||
*[[EVENT_CHEATGETJETPACK]]<sup>[1]</sup> | |||
*[[EVENT_CHEATGETSCUBA]]<sup>[1]</sup> | |||
*[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup> | |||
*[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup> | |||
*[[EVENT_CONTINUELEVELMUSICSLOT]] | |||
*[[EVENT_ENDLEVELSCREEN]] | |||
*[[EVENT_EXITGAMESCREEN]] | |||
*[[EVENT_EXITPROGRAMSCREEN]] | |||
*[[EVENT_INIT]]<sup>[1][3]</sup> | |||
*[[EVENT_LOADGAME]]<sup>[1]</sup> | |||
*[[EVENT_MAINMENUSCREEN]] | |||
*[[EVENT_NEWGAME]]<sup>[1]</sup> | |||
*[[EVENT_NEWGAMESCREEN]] | |||
*[[EVENT_OPENMENUSOUND]] | |||
*[[EVENT_PLAYLEVELMUSICSLOT]] | |||
*[[EVENT_POSTLOADGAME]]<sup>[1]</sup> | |||
*[[EVENT_POSTSAVEGAME]] | |||
*[[EVENT_PRELOADGAME]]<sup>[1]</sup> | |||
*[[EVENT_SAVEGAME]]<sup>[1]</sup> | |||
*[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup> | |||
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup> | |||
*[[EVENT_SOUND]]<sup>[1][2]</sup> | |||
*[[EVENT_UPDATESCREENAREA]] | |||
Unused | |||
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup> | |||
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Screen drawing events (menus) | |||
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup> | |||
*[[EVENT_GETMENUTILE]]<sup>[1]</sup> | |||
*[[EVENT_MENUCURSORLEFT]]<sup>[1]</sup> | |||
*[[EVENT_MENUCURSORRIGHT]]<sup>[1]</sup> | |||
*[[EVENT_MENUCURSORSHADE]]<sup>[1]</sup> | |||
*[[EVENT_MENUSHADESELECTED]]<sup>[1]</sup> | |||
Screen drawing events (special screens and cutscenes) | |||
*[[EVENT_CUTSCENE]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup> | |||
*[[EVENT_GETLOADTILE]]<sup>[1]</sup> | |||
*[[EVENT_LOGO]]<sup>[1]</sup> | |||
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup> | |||
*[[EVENT_SCREEN]]<sup>[1][2]</sup> | |||
Screen drawing events (HUD) | |||
*[[EVENT_DISPLAYBORDER]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYPOINTER]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup> | |||
< | Screen drawing events (player body) | ||
*[[EVENT_DISPLAYACCESS]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYCAMERAOSD]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYFIST]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYKNEE]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYKNUCKLES]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYSCUBA]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYSPIT]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYTIP]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYWEAPON]]<sup>[1]</sup> | |||
*[[EVENT_DRAWWEAPON]]<sup>[1]</sup> | |||
Screen drawing events (in-game) | |||
*[[EVENT_DISPLAYROOMS]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYROOMSEND]]<sup>[1]</sup> | |||
Screen drawing events (misc) | |||
*[[EVENT_DISPLAYEND]]<sup>[1]</sup> | |||
*[[EVENT_DISPLAYREST]]<sup>[1]</sup> | |||
*[[ | *[[EVENT_DISPLAYSTART]]<sup>[1]</sup> | ||
*[[ | |||
*[[ | |||
</ | |||
===Actor controlling events | | width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | ||
*[[ | Actor controlling events | ||
*[[EVENT_EGS]] | *[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | ||
*[[EVENT_EGS]]<sup>[2]</sup> | |||
*[[EVENT_GAME]] | *[[EVENT_GAME]] | ||
*[[EVENT_KILLIT]] | *[[EVENT_KILLIT]]<sup>[2]</sup> | ||
*[[ | *[[EVENT_LOADACTOR]]<sup>[3]</sup> | ||
*[[EVENT_PREGAME]] | |||
*[[EVENT_RECOGSOUND]] | |||
*[[EVENT_SPAWN]]<sup>[2]</sup> | |||
Global events | |||
*[[EVENT_DAMAGECEILING]] | |||
*[[EVENT_DAMAGEFLOOR]] | |||
*[[EVENT_DAMAGEHPLANE]] | |||
*[[EVENT_DAMAGESPRITE]] | |||
*[[EVENT_DAMAGEWALL]] | |||
*[[EVENT_ENTERLEVEL]] | |||
*[[EVENT_MOVEEFFECTORS]] | |||
*[[EVENT_MOVESECTOR]] | |||
*[[EVENT_POSTDAMAGESPRITE]] | |||
*[[EVENT_PRELEVEL]] | |||
*[[EVENT_PREWORLD]] | |||
*[[EVENT_WORLD]] | |||
Player controlling events | |||
*[[EVENT_CHANGEWEAPON]] | |||
*[[EVENT_CHECKFLOORDAMAGE]] | |||
*[[EVENT_CHECKTOUCHDAMAGE]] | |||
*[[EVENT_DOFIRE]] | |||
*[[EVENT_GETAUTOAIMANGLE]] | |||
*[[EVENT_GETSHOTRANGE]] | |||
*[[EVENT_INCURDAMAGE]] | |||
*[[EVENT_RESETINVENTORY]] | |||
*[[EVENT_RESETPLAYER]] | *[[EVENT_RESETPLAYER]] | ||
*[[EVENT_RESETWEAPONS]] | *[[EVENT_RESETWEAPONS]] | ||
*[[ | |||
*[[ | | width="25%" valign="top" style="border-left: none; padding: 0.6em;" | | ||
Input controlling/activated events | |||
*[[EVENT_AIMDOWN]] | |||
*[[EVENT_AIMUP]] | |||
*[[EVENT_ALTWEAPON]] | |||
*[[EVENT_CROUCH]] | |||
*[[EVENT_FIRE]] | |||
*[[EVENT_FIREWEAPON]] | *[[EVENT_FIREWEAPON]] | ||
*[[ | *[[EVENT_HOLODUKEOFF]] | ||
*[[ | *[[EVENT_HOLODUKEON]] | ||
*[[ | *[[EVENT_HOLSTER]] | ||
*[[ | *[[EVENT_INVENTORY]] | ||
*[[EVENT_INVENTORYLEFT]] | |||
*[[EVENT_INVENTORYRIGHT]] | |||
*[[EVENT_JUMP]] | |||
*[[EVENT_LASTWEAPON]] | |||
*[[EVENT_LOOKDOWN]] | |||
*[[EVENT_LOOKLEFT]] | |||
*[[EVENT_LOOKRIGHT]] | |||
*[[EVENT_LOOKUP]] | |||
*[[EVENT_MOVEBACKWARD]] | |||
*[[EVENT_MOVEFORWARD]] | |||
*[[EVENT_NEXTWEAPON]] | |||
*[[EVENT_PRESSEDFIRE]] | |||
*[[EVENT_PREVIOUSWEAPON]] | |||
*[[EVENT_PROCESSINPUT]] | |||
*[[EVENT_QUICKKICK]] | |||
*[[EVENT_RETURNTOCENTER]] | |||
*[[EVENT_SELECTWEAPON]] | |||
*[[EVENT_SOARDOWN]] | |||
*[[EVENT_SOARUP]] | |||
*[[EVENT_STRAFELEFT]] | |||
*[[EVENT_STRAFERIGHT]] | |||
*[[EVENT_SWIMDOWN]] | |||
*[[EVENT_SWIMUP]] | |||
*[[EVENT_TURNAROUND]] | |||
*[[EVENT_TURNLEFT]] | |||
*[[EVENT_TURNRIGHT]] | |||
*[[EVENT_USE]] | |||
*[[EVENT_USEJETPACK]] | |||
*[[EVENT_USEMEDKIT]] | |||
*[[EVENT_USENIGHTVISION]] | |||
*[[EVENT_USESTEROIDS]] | |||
*[[EVENT_WEAPKEY1]] | *[[EVENT_WEAPKEY1]] | ||
*[[EVENT_WEAPKEY10]] | *[[EVENT_WEAPKEY10]] | ||
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*[[EVENT_WEAPKEY8]] | *[[EVENT_WEAPKEY8]] | ||
*[[EVENT_WEAPKEY9]] | *[[EVENT_WEAPKEY9]] | ||
|} | |||
[[Category:Event manipulation]] | [[Category:Event manipulation]] | ||
[[Category:Scripting documentation]] |
Revision as of 23:57, 24 August 2018
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. |
[1] Unsynchronized events |