Event list: Difference between revisions

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All [[events]] are accessed using the [[onevent]] command.
All [[events]] are accessed using the [[onevent]] command.
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]
<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
<sup>[2]</sup> may recurse<br/>
<sup>[3]</sup> no current player set<br/>
<sup>[4]</sup> lunatic (lua) build only<br/>
<sup>[5]</sup> eduke32 standalone build only
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Misc events
Misc events
*[[EVENT_INIT]]<sup>[1]</sup>
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_NEWGAME]]
*[[EVENT_CAPIR]]<sup>[1][3][5]</sup>
*[[EVENT_ENTERLEVEL]]<sup>[1]</sup>
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
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*[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup>
*[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup>
*[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup>
*[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup>
*[[EVENT_ENDLEVELSCREEN]]
*[[EVENT_EXITGAMESCREEN]]
*[[EVENT_EXITPROGRAMSCREEN]]
*[[EVENT_INIT]]<sup>[1][3]</sup>
*[[EVENT_INITCOMPLETE]]<sup>[1][3]</sup>
*[[EVENT_LOADGAME]]<sup>[1]</sup>
*[[EVENT_MAINMENUSCREEN]]
*[[EVENT_NEWGAME]]<sup>[1]</sup>
*[[EVENT_NEWGAMECUSTOM]]<sup>[1]</sup>
*[[EVENT_NEWGAMESCREEN]]
*[[EVENT_POSTSAVEGAME]]
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>
*[[EVENT_SAVEGAME]]<sup>[1]</sup>
*[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup>
*[[EVENT_VALIDATESTART]]
Unused
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup>


Screen drawing events
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Screen drawing events (menus)
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup>
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1]</sup>
*[[EVENT_MENUCURSORLEFT]]<sup>[1]</sup>
*[[EVENT_MENUCURSORRIGHT]]<sup>[1]</sup>
*[[EVENT_MENUCURSORSHADE]]<sup>[1]</sup>
*[[EVENT_MENUSHADESELECTED]]<sup>[1]</sup>
Screen drawing events (special screens and cutscenes)
*[[EVENT_CUTSCENE]]<sup>[1]</sup>
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup>
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup>
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup>
*[[EVENT_GETLOADTILE]]<sup>[1]</sup>
*[[EVENT_GETLOADTILE]]<sup>[1]</sup>
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup>
*[[EVENT_LOGO]]<sup>[1]</sup>
*[[EVENT_LOGO]]<sup>[1]</sup>
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup>
*[[EVENT_SCREEN]]<sup>[1][2]</sup>
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup>
Screen drawing events (HUD)
*[[EVENT_DISPLAYBORDER]]<sup>[1]</sup>
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup>
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup>
*[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1]</sup>
*[[EVENT_DISPLAYPOINTER]]<sup>[1]</sup>
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup>
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup>
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup>
 
*[[EVENT_DISPLAYREST]]<sup>[1]</sup>
Screen drawing events (player body)
*[[EVENT_DISPLAYACCESS]]<sup>[1]</sup>
*[[EVENT_DISPLAYCAMERAOSD]]<sup>[1]</sup>
*[[EVENT_DISPLAYFIST]]<sup>[1]</sup>
*[[EVENT_DISPLAYKNEE]]<sup>[1]</sup>
*[[EVENT_DISPLAYKNUCKLES]]<sup>[1]</sup>
*[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1]</sup>
*[[EVENT_DISPLAYSCUBA]]<sup>[1]</sup>
*[[EVENT_DISPLAYSPIT]]<sup>[1]</sup>
*[[EVENT_DISPLAYTIP]]<sup>[1]</sup>
*[[EVENT_DISPLAYWEAPON]]<sup>[1]</sup>
*[[EVENT_DISPLAYWEAPON]]<sup>[1]</sup>
*[[EVENT_DRAWWEAPON]]<sup>[1]</sup>
*[[EVENT_DRAWWEAPON]]<sup>[1]</sup>
Screen drawing events (in-game)
*[[EVENT_DISPLAYROOMS]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMS]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSEND]]<sup>[1]</sup>
*[[EVENT_RESETGOTPICS]]<sup>[1][3]</sup>


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Screen drawing events (misc)
*[[EVENT_DISPLAYEND]]<sup>[1]</sup>
*[[EVENT_DISPLAYREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYSTART]]<sup>[1]</sup>
*[[EVENT_UPDATESCREENAREA]]
 
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Actor controlling events
Actor controlling events
*[[EVENT_LOADACTOR]]
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup>
*[[EVENT_EGS]]
*[[EVENT_ANIMATEALLSPRITES]]<sup>[1][4]</sup>
*[[EVENT_SPAWN]]
*[[EVENT_EGS]]<sup>[2]</sup>
*[[EVENT_GAME]]
*[[EVENT_GAME]]
*[[EVENT_KILLIT]]
*[[EVENT_KILLIT]]<sup>[2]</sup>
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup>
*[[EVENT_LOADACTOR]]<sup>[3]</sup>
*[[EVENT_PREGAME]]
*[[EVENT_RECOGSOUND]]
*[[EVENT_SPAWN]]<sup>[2]</sup>
 
Sound-based events
*[[EVENT_CONTINUELEVELMUSICSLOT]]
*[[EVENT_PLAYLEVELMUSICSLOT]]
*[[EVENT_OPENMENUSOUND]]
*[[EVENT_SOUND]]<sup>[1][2]</sup>
 
Global events
*[[EVENT_DAMAGECEILING]]
*[[EVENT_DAMAGEFLOOR]]
*[[EVENT_DAMAGEHPLANE]]
*[[EVENT_DAMAGESPRITE]]
*[[EVENT_DAMAGEWALL]]
*[[EVENT_ENTERLEVEL]]
*[[EVENT_MOVEEFFECTORS]]
*[[EVENT_MOVESECTOR]]
*[[EVENT_POSTDAMAGESPRITE]]
*[[EVENT_PRELEVEL]]
*[[EVENT_PREWORLD]]
*[[EVENT_WORLD]]


Player controlling events
Player controlling events
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_CHECKFLOORDAMAGE]]
*[[EVENT_CHECKTOUCHDAMAGE]]
*[[EVENT_DOFIRE]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_RESETINVENTORY]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETWEAPONS]]
*[[EVENT_RESETWEAPONS]]
*[[EVENT_RESETINVENTORY]]
 
*[[EVENT_INCURDAMAGE]]
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Player input-based events
*[[EVENT_AIMDOWN]]
*[[EVENT_AIMUP]]
*[[EVENT_ALTFIRE]]
*[[EVENT_ALTWEAPON]]
*[[EVENT_CROUCH]]
*[[EVENT_FIRE]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_DOFIRE]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_HOLSTER]]
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_WEAPKEY1]]
*[[EVENT_WEAPKEY2]]
*[[EVENT_WEAPKEY3]]
*[[EVENT_WEAPKEY4]]
*[[EVENT_WEAPKEY5]]
*[[EVENT_WEAPKEY6]]
*[[EVENT_WEAPKEY7]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]
*[[EVENT_WEAPKEY10]]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_JUMP]]
 
*[[EVENT_LASTWEAPON]]
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*[[EVENT_LOOKDOWN]]
Keyboard controlling events
*[[EVENT_USE]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_TURNLEFT]]
*[[EVENT_TURNRIGHT]]
*[[EVENT_TURNAROUND]]
*[[EVENT_LOOKLEFT]]
*[[EVENT_LOOKLEFT]]
*[[EVENT_LOOKRIGHT]]
*[[EVENT_LOOKRIGHT]]
*[[EVENT_AIMUP]]
*[[EVENT_AIMDOWN]]
*[[EVENT_LOOKUP]]
*[[EVENT_LOOKUP]]
*[[EVENT_LOOKDOWN]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_PREVIOUSWEAPON]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_JUMP]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_CROUCH]]
*[[EVENT_SOARDOWN]]
*[[EVENT_SOARUP]]
*[[EVENT_SOARUP]]
*[[EVENT_SOARDOWN]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_SWIMDOWN]]
*[[EVENT_SWIMUP]]
*[[EVENT_SWIMUP]]
*[[EVENT_SWIMDOWN]]
*[[EVENT_TURNAROUND]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_TURNLEFT]]
*[[EVENT_FIRE]]
*[[EVENT_TURNRIGHT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_USE]]
*[[EVENT_HOLSTER]]
*[[EVENT_USEJETPACK]]
*[[EVENT_USEMEDKIT]]
*[[EVENT_USEMEDKIT]]
*[[EVENT_USENIGHTVISION]]
*[[EVENT_USESTEROIDS]]
*[[EVENT_USESTEROIDS]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_WEAPKEY1]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_WEAPKEY10]]
*[[EVENT_USEJETPACK]]
*[[EVENT_WEAPKEY2]]
*[[EVENT_USENIGHTVISION]]
*[[EVENT_WEAPKEY3]]
*[[EVENT_WEAPKEY4]]
*[[EVENT_WEAPKEY5]]
*[[EVENT_WEAPKEY6]]
*[[EVENT_WEAPKEY7]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]
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[[Category:Event manipulation]]
[[Category:Event manipulation]]
[[Category:Scripting documentation]]

Revision as of 14:41, 23 February 2020

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set
[4] lunatic (lua) build only
[5] eduke32 standalone build only

Misc events

Unused

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Sound-based events

Global events

Player controlling events

Player input-based events