Event list: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Mblackwell (talk | contribs)
mNo edit summary
m reshuffled
(65 intermediate revisions by 17 users not shown)
Line 1: Line 1:
define [[EVENT_INIT]] 0
{{EDuke32 Intro}}
{| cellpadding="0" cellspacing="0" border="0" width="100%"
| valign="top" style="border-right: none; padding: 0.6em;" |
This is a list of every event in the current release of EDuke32.


define [[EVENT_ENTERLEVEL]] 1
All [[events]] are accessed using the [[onevent]] command.
 
| width="1%" nowrap="nowrap" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
define [[EVENT_RESETWEAPONS]] 2
<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
 
<sup>[2]</sup> may recurse<br/>
define [[EVENT_RESETINVENTORY]] 3
<sup>[3]</sup> no current player set<br/>
 
<sup>[4]</sup> lunatic (lua) build only<br/>
define [[EVENT_HOLSTER]]   4
<sup>[5]</sup> eduke32 standalone build only
 
|}
define [[EVENT_LOOKLEFT]]   5
{| cellpadding="0" cellspacing="0" border="0" width="100%"
 
| width="25%" valign="top" style="border-right: none; padding: 0.6em;" |
define [[EVENT_LOOKRIGHT]]  6
Misc events
 
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
define [[EVENT_SOARUP]] 7
*[[EVENT_CAPIR]]<sup>[1][3][5]</sup>
 
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
define [[EVENT_SOARDOWN]]   8
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
 
*[[EVENT_CHEATGETHEAT]]<sup>[1]</sup>
define [[EVENT_CROUCH]] 9
*[[EVENT_CHEATGETHOLODUKE]]<sup>[1]</sup>
 
*[[EVENT_CHEATGETJETPACK]]<sup>[1]</sup>
define [[EVENT_JUMP]]       10
*[[EVENT_CHEATGETSCUBA]]<sup>[1]</sup>
 
*[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup>
define [[EVENT_RETURNTOCENTER]] 11
*[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup>
 
*[[EVENT_ENDLEVELSCREEN]]
define [[EVENT_LOOKUP]] 12
*[[EVENT_EXITGAMESCREEN]]
 
*[[EVENT_EXITPROGRAMSCREEN]]
define [[EVENT_LOOKDOWN]]   13
*[[EVENT_INIT]]<sup>[1][3]</sup>
 
*[[EVENT_INITCOMPLETE]]<sup>[1][3]</sup>
define [[EVENT_AIMUP]] 14
*[[EVENT_LOADGAME]]<sup>[1]</sup>
 
*[[EVENT_MAINMENUSCREEN]]
define [[EVENT_AIMDOWN]]   14 /* yes, it would appear Matt Saettler accidentally used the same event number twice.  No, I'm not fixing it. */
*[[EVENT_NEWGAME]]<sup>[1]</sup>
 
*[[EVENT_NEWGAMECUSTOM]]<sup>[1]</sup>
define [[EVENT_FIRE]]   15
*[[EVENT_NEWGAMESCREEN]]
 
*[[EVENT_POSTSAVEGAME]]
define [[EVENT_CHANGEWEAPON]]   16
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>
 
*[[EVENT_SAVEGAME]]<sup>[1]</sup>
define [[EVENT_GETSHOTRANGE]]   17
*[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup>
 
*[[EVENT_VALIDATESTART]]
define [[EVENT_GETAUTOAIMANGLE]]   18
 
define [[EVENT_GETLOADTILE]]   19
 
define [[EVENT_CHEATGETSTEROIDS]] 20
 
define [[EVENT_CHEATGETHEAT]] 21
 
define [[EVENT_CHEATGETBOOT]] 22
 
define [[EVENT_CHEATGETSHIELD]] 23
 
define [[EVENT_CHEATGETSCUBA]] 24
 
define [[EVENT_CHEATGETHOLODUKE]] 25
 
define [[EVENT_CHEATGETJETPACK]] 26
 
define [[EVENT_CHEATGETFIRSTAID]] 27
 
define [[EVENT_QUICKKICK]] 28
 
define [[EVENT_INVENTORY]] 29
 
define [[EVENT_USENIGHTVISION]] 30
 
define [[EVENT_USESTEROIDS]] 31
 
define [[EVENT_INVENTORYLEFT]] 32
 
define [[EVENT_INVENTORYRIGHT]] 33
 
define [[EVENT_HOLODUKEON]] 34
 
define [[EVENT_HOLODUKEOFF]] 35
 
define [[EVENT_USEMEDKIT]] 36


define [[EVENT_USEJETPACK]] 37
Unused
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup>


define [[EVENT_TURNAROUND]] 38
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
Screen drawing events (menus)
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup>
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1]</sup>
*[[EVENT_MENUCURSORLEFT]]<sup>[1]</sup>
*[[EVENT_MENUCURSORRIGHT]]<sup>[1]</sup>
*[[EVENT_MENUCURSORSHADE]]<sup>[1]</sup>
*[[EVENT_MENUSHADESELECTED]]<sup>[1]</sup>


define [[EVENT_DISPLAYWEAPON]] 39
Screen drawing events (special screens and cutscenes)
*[[EVENT_CUTSCENE]]<sup>[1]</sup>
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup>
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup>
*[[EVENT_GETLOADTILE]]<sup>[1]</sup>
*[[EVENT_LOGO]]<sup>[1]</sup>
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup>
*[[EVENT_SCREEN]]<sup>[1][2]</sup>
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup>


define [[EVENT_FIREWEAPON]] 40
Screen drawing events (HUD)
*[[EVENT_DISPLAYBORDER]]<sup>[1]</sup>
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup>
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup>
*[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1]</sup>
*[[EVENT_DISPLAYPOINTER]]<sup>[1]</sup>
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup>


define [[EVENT_SELECTWEAPON]] 41
Screen drawing events (player body)
*[[EVENT_DISPLAYACCESS]]<sup>[1]</sup>
*[[EVENT_DISPLAYCAMERAOSD]]<sup>[1]</sup>
*[[EVENT_DISPLAYFIST]]<sup>[1]</sup>
*[[EVENT_DISPLAYKNEE]]<sup>[1]</sup>
*[[EVENT_DISPLAYKNUCKLES]]<sup>[1]</sup>
*[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1]</sup>
*[[EVENT_DISPLAYSCUBA]]<sup>[1]</sup>
*[[EVENT_DISPLAYSPIT]]<sup>[1]</sup>
*[[EVENT_DISPLAYTIP]]<sup>[1]</sup>
*[[EVENT_DISPLAYWEAPON]]<sup>[1]</sup>
*[[EVENT_DRAWWEAPON]]<sup>[1]</sup>


define [[EVENT_MOVEFORWARD]] 42
Screen drawing events (in-game)
*[[EVENT_DISPLAYROOMS]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSEND]]<sup>[1]</sup>
*[[EVENT_RESETGOTPICS]]<sup>[1][3]</sup>


define [[EVENT_MOVEBACKWARD]] 43
Screen drawing events (misc)
*[[EVENT_DISPLAYEND]]<sup>[1]</sup>
*[[EVENT_DISPLAYREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYSTART]]<sup>[1]</sup>
*[[EVENT_UPDATESCREENAREA]]


define [[EVENT_TURNLEFT]] 44
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
Actor controlling events
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup>
*[[EVENT_ANIMATEALLSPRITES]]<sup>[1][4]</sup>
*[[EVENT_EGS]]<sup>[2]</sup>
*[[EVENT_GAME]]
*[[EVENT_KILLIT]]<sup>[2]</sup>
*[[EVENT_LOADACTOR]]<sup>[3]</sup>
*[[EVENT_PREGAME]]
*[[EVENT_RECOGSOUND]]
*[[EVENT_SPAWN]]<sup>[2]</sup>


define [[EVENT_TURNRIGHT]] 45
Sound-based events
*[[EVENT_CONTINUELEVELMUSICSLOT]]
*[[EVENT_PLAYLEVELMUSICSLOT]]
*[[EVENT_OPENMENUSOUND]]
*[[EVENT_SOUND]]<sup>[1][2]</sup>


define [[EVENT_STRAFELEFT]] 46
Global events
*[[EVENT_DAMAGECEILING]]
*[[EVENT_DAMAGEFLOOR]]
*[[EVENT_DAMAGEHPLANE]]
*[[EVENT_DAMAGESPRITE]]
*[[EVENT_DAMAGEWALL]]
*[[EVENT_ENTERLEVEL]]
*[[EVENT_MOVEEFFECTORS]]
*[[EVENT_MOVESECTOR]]
*[[EVENT_POSTDAMAGESPRITE]]
*[[EVENT_PRELEVEL]]
*[[EVENT_PREWORLD]]
*[[EVENT_WORLD]]


define [[EVENT_STRAFERIGHT]] 47
Player controlling events
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_CHECKFLOORDAMAGE]]
*[[EVENT_CHECKTOUCHDAMAGE]]
*[[EVENT_DOFIRE]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_RESETINVENTORY]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETWEAPONS]]


define [[EVENT_WEAPKEY1]] 48
| width="25%" valign="top" style="border-left: none; padding: 0.6em;" |
Player input-based events
*[[EVENT_AIMDOWN]]
*[[EVENT_AIMUP]]
*[[EVENT_ALTFIRE]]
*[[EVENT_ALTWEAPON]]
*[[EVENT_CROUCH]]
*[[EVENT_FIRE]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_HOLSTER]]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_JUMP]]
*[[EVENT_LASTWEAPON]]
*[[EVENT_LOOKDOWN]]
*[[EVENT_LOOKLEFT]]
*[[EVENT_LOOKRIGHT]]
*[[EVENT_LOOKUP]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_PREVIOUSWEAPON]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_SOARDOWN]]
*[[EVENT_SOARUP]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_SWIMDOWN]]
*[[EVENT_SWIMUP]]
*[[EVENT_TURNAROUND]]
*[[EVENT_TURNLEFT]]
*[[EVENT_TURNRIGHT]]
*[[EVENT_USE]]
*[[EVENT_USEJETPACK]]
*[[EVENT_USEMEDKIT]]
*[[EVENT_USENIGHTVISION]]
*[[EVENT_USESTEROIDS]]
*[[EVENT_WEAPKEY1]]
*[[EVENT_WEAPKEY10]]
*[[EVENT_WEAPKEY2]]
*[[EVENT_WEAPKEY3]]
*[[EVENT_WEAPKEY4]]
*[[EVENT_WEAPKEY5]]
*[[EVENT_WEAPKEY6]]
*[[EVENT_WEAPKEY7]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]
|}


define [[EVENT_WEAPKEY2]] 49
[[Category:Event manipulation]]
 
[[Category:Scripting documentation]]
define [[EVENT_WEAPKEY3]] 50
 
define [[EVENT_WEAPKEY4]] 51
 
define [[EVENT_WEAPKEY5]] 52
 
define [[EVENT_WEAPKEY6]] 53
 
define [[EVENT_WEAPKEY7]] 54
 
define [[EVENT_WEAPKEY8]] 55
 
define [[EVENT_WEAPKEY9]] 56
 
define [[EVENT_WEAPKEY10]] 57
 
define [[EVENT_DRAWWEAPON]] 58 /* called when actual myospal calls in player.c are called */
 
define [[EVENT_DISPLAYCROSSHAIR]] 59
 
define [[EVENT_DISPLAYREST]] 60 /* always-running event */
 
define [[EVENT_RESETPLAYER]] 61
 
define [[EVENT_INCURDAMAGE]] 62 /* called when effect of armor on damage is calculated */
 
 
 
All [[events]] are accessed using the [[onevent]] command.

Revision as of 14:41, 23 February 2020

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set
[4] lunatic (lua) build only
[5] eduke32 standalone build only

Misc events

Unused

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Sound-based events

Global events

Player controlling events

Player input-based events