Event list: Difference between revisions

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{{EDuke32 Intro}}
{{EDuke32 Intro}}
{| cellpadding="0" cellspacing="0" border="0" width="100%"
| valign="top" style="border-right: none; padding: 0.6em;" |
This is a list of every event in the current release of EDuke32.
All [[events]] are accessed using the [[onevent]] command.
| width="1%" nowrap="nowrap" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
<sup>[2]</sup> may recurse<br/>
<sup>[3]</sup> no current player set<br/>
<sup>[4]</sup> lunatic (lua) build only<br/>
<sup>[5]</sup> eduke32 standalone build only
|}
{| cellpadding="0" cellspacing="0" border="0" width="100%"
| width="25%" valign="top" style="border-right: none; padding: 0.6em;" |
Misc events
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_CAPIR]]<sup>[1][3][5]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
*[[EVENT_CHEATGETHEAT]]<sup>[1]</sup>
*[[EVENT_CHEATGETHOLODUKE]]<sup>[1]</sup>
*[[EVENT_CHEATGETJETPACK]]<sup>[1]</sup>
*[[EVENT_CHEATGETSCUBA]]<sup>[1]</sup>
*[[EVENT_CHEATGETSHIELD]]<sup>[1]</sup>
*[[EVENT_CHEATGETSTEROIDS]]<sup>[1]</sup>
*[[EVENT_ENDLEVELSCREEN]]
*[[EVENT_EXITGAMESCREEN]]
*[[EVENT_EXITPROGRAMSCREEN]]
*[[EVENT_INIT]]<sup>[1][3]</sup>
*[[EVENT_INITCOMPLETE]]<sup>[1][3]</sup>
*[[EVENT_LOADGAME]]<sup>[1]</sup>
*[[EVENT_MAINMENUSCREEN]]
*[[EVENT_NEWGAME]]<sup>[1]</sup>
*[[EVENT_NEWGAMECUSTOM]]<sup>[1]</sup>
*[[EVENT_NEWGAMESCREEN]]
*[[EVENT_POSTSAVEGAME]]
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>
*[[EVENT_SAVEGAME]]<sup>[1]</sup>
*[[EVENT_SETDEFAULTS]]<sup>[1][3]</sup>
*[[EVENT_VALIDATESTART]]
Unused
*[[EVENT_FAKEDOMOVETHINGS]]<sup>[1]</sup>
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
Screen drawing events (menus)
*[[EVENT_CHANGEMENU]]<sup>[1][2]</sup>
*[[EVENT_DISPLAYCURSOR]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYINACTIVEMENUREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENU]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1]</sup>
*[[EVENT_MENUCURSORLEFT]]<sup>[1]</sup>
*[[EVENT_MENUCURSORRIGHT]]<sup>[1]</sup>
*[[EVENT_MENUCURSORSHADE]]<sup>[1]</sup>
*[[EVENT_MENUSHADESELECTED]]<sup>[1]</sup>
Screen drawing events (special screens and cutscenes)
*[[EVENT_CUTSCENE]]<sup>[1]</sup>
*[[EVENT_DISPLAYBONUSSCREEN]]<sup>[1]</sup>
*[[EVENT_DISPLAYLOADINGSCREEN]]<sup>[1]</sup>
*[[EVENT_GETLOADTILE]]<sup>[1]</sup>
*[[EVENT_LOGO]]<sup>[1]</sup>
*[[EVENT_PRECUTSCENE]]<sup>[1]</sup>
*[[EVENT_SCREEN]]<sup>[1][2]</sup>
*[[EVENT_SKIPCUTSCENE]]<sup>[2]</sup>
Screen drawing events (HUD)
*[[EVENT_DISPLAYBORDER]]<sup>[1]</sup>
*[[EVENT_DISPLAYCROSSHAIR]]<sup>[1]</sup>
*[[EVENT_DISPLAYLEVELSTATS]]<sup>[1]</sup>
*[[EVENT_DISPLAYOVERHEADMAPTEXT]]<sup>[1]</sup>
*[[EVENT_DISPLAYPOINTER]]<sup>[1]</sup>
*[[EVENT_DISPLAYSBAR]]<sup>[1]</sup>
Screen drawing events (player body)
*[[EVENT_DISPLAYACCESS]]<sup>[1]</sup>
*[[EVENT_DISPLAYCAMERAOSD]]<sup>[1]</sup>
*[[EVENT_DISPLAYFIST]]<sup>[1]</sup>
*[[EVENT_DISPLAYKNEE]]<sup>[1]</sup>
*[[EVENT_DISPLAYKNUCKLES]]<sup>[1]</sup>
*[[EVENT_DISPLAYOVERHEADMAPPLAYER]]<sup>[1]</sup>
*[[EVENT_DISPLAYSCUBA]]<sup>[1]</sup>
*[[EVENT_DISPLAYSPIT]]<sup>[1]</sup>
*[[EVENT_DISPLAYTIP]]<sup>[1]</sup>
*[[EVENT_DISPLAYWEAPON]]<sup>[1]</sup>
*[[EVENT_DRAWWEAPON]]<sup>[1]</sup>
Screen drawing events (in-game)
*[[EVENT_DISPLAYROOMS]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSCAMERA]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSCAMERATILE]]<sup>[1]</sup>
*[[EVENT_DISPLAYROOMSEND]]<sup>[1]</sup>
*[[EVENT_RESETGOTPICS]]<sup>[1][3]</sup>
Screen drawing events (misc)
*[[EVENT_DISPLAYEND]]<sup>[1]</sup>
*[[EVENT_DISPLAYREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYSTART]]<sup>[1]</sup>
*[[EVENT_UPDATESCREENAREA]]


This is a list of every event in the current release of EDuke32.
| width="25%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
Actor controlling events
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup>
*[[EVENT_ANIMATEALLSPRITES]]<sup>[1][4]</sup>
*[[EVENT_EGS]]<sup>[2]</sup>
*[[EVENT_GAME]]
*[[EVENT_KILLIT]]<sup>[2]</sup>
*[[EVENT_LOADACTOR]]<sup>[3]</sup>
*[[EVENT_PREGAME]]
*[[EVENT_RECOGSOUND]]
*[[EVENT_SPAWN]]<sup>[2]</sup>
 
Sound-based events
*[[EVENT_CONTINUELEVELMUSICSLOT]]
*[[EVENT_PLAYLEVELMUSICSLOT]]
*[[EVENT_OPENMENUSOUND]]
*[[EVENT_SOUND]]<sup>[1][2]</sup>
 
Global events
*[[EVENT_DAMAGECEILING]]
*[[EVENT_DAMAGEFLOOR]]
*[[EVENT_DAMAGEHPLANE]]
*[[EVENT_DAMAGESPRITE]]
*[[EVENT_DAMAGEWALL]]
*[[EVENT_ENTERLEVEL]]
*[[EVENT_MOVEEFFECTORS]]
*[[EVENT_MOVESECTOR]]
*[[EVENT_POSTDAMAGESPRITE]]
*[[EVENT_PRELEVEL]]
*[[EVENT_PREWORLD]]
*[[EVENT_WORLD]]
 
Player controlling events
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_CHECKFLOORDAMAGE]]
*[[EVENT_CHECKTOUCHDAMAGE]]
*[[EVENT_DOFIRE]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_RESETINVENTORY]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETWEAPONS]]


<div style="column-count:3;-moz-column-count:3;">
| width="25%" valign="top" style="border-left: none; padding: 0.6em;" |
Player input-based events
*[[EVENT_AIMDOWN]]
*[[EVENT_AIMDOWN]]
*[[EVENT_AIMUP]]
*[[EVENT_AIMUP]]
*[[EVENT_ANIMATESPRITES]][1]
*[[EVENT_ALTFIRE]]
*[[EVENT_CHANGEWEAPON]]
*[[EVENT_ALTWEAPON]]
*[[EVENT_CHEATGETBOOT]][1]
*[[EVENT_CHEATGETFIRSTAID]][1]
*[[EVENT_CHEATGETHEAT]][1]
*[[EVENT_CHEATGETHOLODUKE]][1]
*[[EVENT_CHEATGETJETPACK]][1]
*[[EVENT_CHEATGETSCUBA]][1]
*[[EVENT_CHEATGETSHIELD]][1]
*[[EVENT_CHEATGETSTEROIDS]][1]
*[[EVENT_CROUCH]]
*[[EVENT_CROUCH]]
*[[EVENT_DISPLAYBONUSSCREEN]][1]
*[[EVENT_DISPLAYCROSSHAIR]][1]
*[[EVENT_DISPLAYLOADINGSCREEN]][1]
*[[EVENT_DISPLAYMENU]][1]
*[[EVENT_DISPLAYMENUREST]][1]
*[[EVENT_DISPLAYREST]][1]
*[[EVENT_DISPLAYROOMS]][1]
*[[EVENT_DISPLAYSBAR]][1]
*[[EVENT_DISPLAYWEAPON]][1]
*[[EVENT_DOFIRE]]
*[[EVENT_DRAWWEAPON]][1]
*[[EVENT_EGS]]
*[[EVENT_ENTERLEVEL]][1]
*[[EVENT_FAKEDOMOVETHINGS]][1]
*[[EVENT_FIRE]]
*[[EVENT_FIRE]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_FIREWEAPON]]
*[[EVENT_GAME]]
*[[EVENT_GETAUTOAIMANGLE]]
*[[EVENT_GETLOADTILE]][1]
*[[EVENT_GETMENUTILE]][1]
*[[EVENT_GETSHOTRANGE]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_HOLODUKEOFF]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_HOLODUKEON]]
*[[EVENT_HOLSTER]]
*[[EVENT_HOLSTER]]
*[[EVENT_INCURDAMAGE]]
*[[EVENT_INIT]][1]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORY]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYLEFT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_INVENTORYRIGHT]]
*[[EVENT_JUMP]]
*[[EVENT_JUMP]]
*[[EVENT_KILLIT]]
*[[EVENT_LASTWEAPON]]
*[[EVENT_LOADACTOR]]
*[[EVENT_LOGO]]
*[[EVENT_LOOKDOWN]]
*[[EVENT_LOOKDOWN]]
*[[EVENT_LOOKLEFT]]
*[[EVENT_LOOKLEFT]]
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*[[EVENT_MOVEBACKWARD]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_NEWGAME]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_NEXTWEAPON]]
*[[EVENT_PRESSEDFIRE]]
*[[EVENT_PRESSEDFIRE]]
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*[[EVENT_PROCESSINPUT]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_QUICKKICK]]
*[[EVENT_QUICKKICK]]
*[[EVENT_RESETINVENTORY]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETWEAPONS]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_RETURNTOCENTER]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_SELECTWEAPON]]
*[[EVENT_SOARDOWN]]
*[[EVENT_SOARDOWN]]
*[[EVENT_SOARUP]]
*[[EVENT_SOARUP]]
*[[EVENT_SPAWN]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_STRAFELEFT]]
*[[EVENT_STRAFERIGHT]]
*[[EVENT_STRAFERIGHT]]
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*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY8]]
*[[EVENT_WEAPKEY9]]
*[[EVENT_WEAPKEY9]]
</div>
|}
 
[1] [[unsynchronized events|Unsynchronized events]]
 
All [[events]] are accessed using the [[onevent]] command.


[[Category:Event manipulation]]
[[Category:Event manipulation]]
[[Category:Scripting documentation]]

Revision as of 14:41, 23 February 2020

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set
[4] lunatic (lua) build only
[5] eduke32 standalone build only

Misc events

Unused

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Sound-based events

Global events

Player controlling events

Player input-based events