Difference between revisions of "Event list"

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(Updated according to the latest available snapshot)
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*[[EVENT_AIMDOWN]]
 
*[[EVENT_AIMDOWN]]
 
*[[EVENT_AIMUP]]
 
*[[EVENT_AIMUP]]
 +
*[[EVENT_ANIMATESPRITES]]
 
*[[EVENT_CHANGEWEAPON]]
 
*[[EVENT_CHANGEWEAPON]]
 
*[[EVENT_CHEATGETBOOT]]
 
*[[EVENT_CHEATGETBOOT]]
Line 34: Line 35:
 
*[[EVENT_FIRE]]
 
*[[EVENT_FIRE]]
 
*[[EVENT_FIREWEAPON]]
 
*[[EVENT_FIREWEAPON]]
*[[EVENT_GAME]]
 
  
 
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
 
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
  
 +
*[[EVENT_GAME]]
 
*[[EVENT_GETAUTOAIMANGLE]]
 
*[[EVENT_GETAUTOAIMANGLE]]
 
*[[EVENT_GETLOADTILE]]
 
*[[EVENT_GETLOADTILE]]
Line 66: Line 67:
 
*[[EVENT_QUICKKICK]]
 
*[[EVENT_QUICKKICK]]
 
*[[EVENT_RESETINVENTORY]]
 
*[[EVENT_RESETINVENTORY]]
*[[EVENT_RESETPLAYER]]
 
  
 
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
 
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
  
 +
*[[EVENT_RESETPLAYER]]
 
*[[EVENT_RESETWEAPONS]]
 
*[[EVENT_RESETWEAPONS]]
 
*[[EVENT_RETURNTOCENTER]]
 
*[[EVENT_RETURNTOCENTER]]

Revision as of 04:48, 22 August 2008

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.