Event list: Difference between revisions

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I feel much easy this way. See what you think. But I am not sure about the visual. ===//=== Note: The WEPKEYx doesn't control the keyboard, but rather which weapon is being selected...
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{{EDuke32 Intro}}
{{EDuke32 Intro}}
 
{| cellpadding="0" cellspacing="0" border="0" width="100%"
<div style="float:right;">[1] [[unsynchronized events|Unsynchronized events]]<br />
| valign="top" style="border-right: none; padding: 0.6em;" |
All [[events]] are accessed using the [[onevent]] command.</div>
 
This is a list of every event in the current release of EDuke32.
This is a list of every event in the current release of EDuke32.
| width="1%" nowrap="nowrap" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
[1] [[unsynchronized events|Unsynchronized events]]


__NOTOC__
All [[events]] are accessed using the [[onevent]] command.
===Misc events===
|}
<div style="column-count:3;-moz-column-count:3;">
{| cellpadding="0" cellspacing="0" border="0" width="100%"
| width="33%" valign="top" style="border-right: none; padding: 0.6em;" |
Misc events
*[[EVENT_INIT]][1]
*[[EVENT_INIT]][1]
*[[EVENT_NEWGAME]]
*[[EVENT_NEWGAME]]
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*[[EVENT_CHEATGETSHIELD]][1]
*[[EVENT_CHEATGETSHIELD]][1]
*[[EVENT_CHEATGETSTEROIDS]][1]
*[[EVENT_CHEATGETSTEROIDS]][1]
</div>


===Actor controlling events===
Screen drawing events
*[[EVENT_DISPLAYMENU]][1]
*[[EVENT_DISPLAYMENUREST]][1]
*[[EVENT_GETMENUTILE]][1]
*[[EVENT_DISPLAYLOADINGSCREEN]][1]
*[[EVENT_GETLOADTILE]][1]
*[[EVENT_DISPLAYBONUSSCREEN]][1]
*[[EVENT_LOGO]][1?]
*[[EVENT_DISPLAYSBAR]][1]
*[[EVENT_DISPLAYCROSSHAIR]][1]
*[[EVENT_DISPLAYREST]][1]
*[[EVENT_DISPLAYWEAPON]][1]
*[[EVENT_DRAWWEAPON]][1]
*[[EVENT_DISPLAYROOMS]][1]
 
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
Actor controlling events
*[[EVENT_LOADACTOR]]
*[[EVENT_LOADACTOR]]
*[[EVENT_EGS]]
*[[EVENT_EGS]]
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*[[EVENT_ANIMATESPRITES]][1]
*[[EVENT_ANIMATESPRITES]][1]


===Player controlling events===
Player controlling events
<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETPLAYER]]
*[[EVENT_RESETWEAPONS]]
*[[EVENT_RESETWEAPONS]]
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*[[EVENT_WEAPKEY9]]
*[[EVENT_WEAPKEY9]]
*[[EVENT_PROCESSINPUT]]
*[[EVENT_PROCESSINPUT]]
</div>


===Keyboard controlling events===
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
<div style="column-count:3;-moz-column-count:3;">
Keyboard controlling events
*[[EVENT_MOVEFORWARD]]
*[[EVENT_MOVEFORWARD]]
*[[EVENT_MOVEBACKWARD]]
*[[EVENT_MOVEBACKWARD]]
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*[[EVENT_USEJETPACK]]
*[[EVENT_USEJETPACK]]
*[[EVENT_USENIGHTVISION]]
*[[EVENT_USENIGHTVISION]]
</div>
|}
 
===Screen drawing events===
<div style="column-count:3;-moz-column-count:3;">
*[[EVENT_DISPLAYMENU]][1]
*[[EVENT_DISPLAYMENUREST]][1]
*[[EVENT_GETMENUTILE]][1]
*[[EVENT_DISPLAYLOADINGSCREEN]][1]
*[[EVENT_GETLOADTILE]][1]
*[[EVENT_DISPLAYBONUSSCREEN]][1]
*[[EVENT_LOGO]][1?]
*[[EVENT_DISPLAYSBAR]][1]
*[[EVENT_DISPLAYCROSSHAIR]][1]
*[[EVENT_DISPLAYREST]][1]
*[[EVENT_DISPLAYWEAPON]][1]
*[[EVENT_DRAWWEAPON]][1]
*[[EVENT_DISPLAYROOMS]][1]
</div>
 


[[Category:Event manipulation]]
[[Category:Event manipulation]]

Revision as of 05:45, 4 October 2009

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

[1] Unsynchronized events

All events are accessed using the onevent command.

Misc events

Screen drawing events

Actor controlling events

Player controlling events

Keyboard controlling events