Event list: Difference between revisions

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*[[EVENT_NEWGAME]]<sup>[1]</sup>
*[[EVENT_NEWGAME]]<sup>[1]</sup>
*[[EVENT_ENTERLEVEL]]<sup>[1][3]</sup>
*[[EVENT_ENTERLEVEL]]<sup>[1][3]</sup>
*[[EVENT_PRELOADGAME]]<sup>[1]</sup>
*[[EVENT_LOADGAME]]<sup>[1]</sup>
*[[EVENT_LOADGAME]]<sup>[1]</sup>
*[[EVENT_POSTLOADGAME]]<sup>[1]</sup>
*[[EVENT_SAVEGAME]]<sup>[1]</sup>
*[[EVENT_SAVEGAME]]<sup>[1]</sup>
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>

Revision as of 03:11, 30 January 2018

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player set

Misc events

Unused

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Global events

Player controlling events

Input controlling/activated events