Eventloadactor

From EDukeWiki
Revision as of 05:07, 15 September 2005 by Plugwash (talk | contribs)
Jump to navigation Jump to search

eventloadactor runs when an actor is loaded into the map. Despite the name it is not a game event but an entirely seperate type of block ended with enda. It is most usefull for moving settings out of hitags and lotags and into gamevars before they have unwanted hardcoded effects.

 gamevar ZERO 0 0
 gamevar HITAGSAVED 0 2
 gamevar LOTAGSAVED 0 2
 eventloadactor MYSPRITE
   getactor[THISACTOR].hitag HITAGSAVED
   getactor[THISACTOR].lotag LOTAGSAVED
   setactor[THISACTOR].hitag ZERO
   setactor[THISACTOR].lotag ZERO
 
 enda