Extra: Difference between revisions

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For [[sprite|sprites]], '''extra''' is the actor-in-question's health value.  The '''extra''' member of the [[hittype]] struct controls how much damage will be processed for a sprite during the next tic of the game.
For [[sprite|sprites]], '''extra''' is the actor-in-question's health value.  The '''extra''' member of the [[hittype]] struct controls how much damage will be processed for a sprite during the next tic of the game.
For a [[sector|sector]], '''extra''' contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up)


[[Category:Sector structure members]]
[[Category:Sector structure members]]
[[Category:Sprite structure members]]
[[Category:Sprite structure members]]
[[Category:Wall structure members]]
[[Category:Wall structure members]]

Revision as of 14:38, 24 February 2014

Extra is available for sector, hittype, sprite, and wall structs.

For sprites, extra is the actor-in-question's health value. The extra member of the hittype struct controls how much damage will be processed for a sprite during the next tic of the game.

For a sector, extra contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up)