Floorstat: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
LordMisfit (talk | contribs)
mNo edit summary
LordMisfit (talk | contribs)
mNo edit summary
Line 14: Line 14:
:'''256''' = Bit 8: Translucent Masked Floor [?, Unused in Source Code & Game]
:'''256''' = Bit 8: Translucent Masked Floor [?, Unused in Source Code & Game]
:'''384''' = Bit 7&8: Reverse Translucent Masked Floor [?, Unused in Source Code & Game]
:'''384''' = Bit 7&8: Reverse Translucent Masked Floor [?, Unused in Source Code & Game]


''See also [[ceilingstat]].''
''See also [[ceilingstat]].''


[[Category:Sector structure members]]
[[Category:Sector structure members]]

Revision as of 02:06, 2 November 2007

Floorstat is a sector-structure member similar to cstat, as it is a bitfield.

The known values are below

1 = Bit 0: Floor is a parallax sky/texture
2 = Bit 1: Floor is sloped
4 = Bit 2: Floor Texture's x & y is swapped
8 = Bit 3: Floor Texture Expansion is on ["E" key in Build/Mapster32]
16 = Bit 4: Floor Texture's x is flipped
32 = Bit 5: Floor Texture's y is flipped
64 = Bit 6: Floor Texture Relativity is on ["R" key in Build/Mapster32]
128 = Bit 7: Masked Floor [?, Unused in Source Code & Game]
256 = Bit 8: Translucent Masked Floor [?, Unused in Source Code & Game]
384 = Bit 7&8: Reverse Translucent Masked Floor [?, Unused in Source Code & Game]

See also ceilingstat.