Full list of structure members: Difference between revisions

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Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, players, or [[events]]. Every entity in the game uses these to varying effects.  
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, players, or [[events]]. Every entity in the game uses these to varying effects.  


[[Members of the player structure]]


[[Members of the sprite and hittype structures]]
[[Members of the sprite and hittype structures]]


[[Members of the tsprite structure]] (for [[gettspr|get]]/[[settspr]])
[[Members of the sector structure]]


[[Members of the projectile structure]] (for [[getprojectile|get]]/[[setprojectile]] and [[getthisprojectile|get]]/[[setthisprojectile]])
[[Members of the wall structure]]
 
 
[[Members of the player structure]]


[[Members of the userdef structure]]
[[Members of the userdef structure]]
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[[Members of the input structure]]
[[Members of the input structure]]


[[Members of the tsprite structure]]


[[Members of the sector structure]]
[[Members of the projectile structure]]
 
[[Members of the wall structure]]


[[Category:Structure member documentation]]
[[Category:Structure member documentation]]

Revision as of 09:17, 28 March 2011

EDuke32 Scripting

Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, players, or events. Every entity in the game uses these to varying effects.

Members of the player structure

Members of the sprite and hittype structures

Members of the sector structure

Members of the wall structure

Members of the userdef structure

Members of the input structure

Members of the tsprite structure

Members of the projectile structure