Full list of structure members: Difference between revisions

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*[[Members of the sprite, hittype, and spriteext structures]]
*[[Members of the sprite, hittype, and spriteext structures]]
*[[Members of the projectile structure]]
*[[Members of the player structure]]
*[[Members of the player structure]]
*[[Members of the sector structure]]
*[[Members of the sector structure]]

Revision as of 15:55, 29 February 2020

EDuke32 Scripting

Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, states, or events. Every entity in the game uses these to varying effects.

See structure access for more information about how to use these structures and their members.