From EDukeWiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

getarraysequence <gamearray> <gamevar 1> [...] <gamevar N>

getarrayseq <gamearray> <gamevar 1> [...] <gamevar N>

Saves the values of the first N entries of a gamearray to the provided gamevars.

Current the limit of gamevars is 32.

This is useful for creating a state that takes the values of multiple gamevars. A common usage is to make a custom rotatesprite function.


state Rotatesprite_Scaled
  getarraysequence Rotatesprite_Sequence X Y Scale Ang Picnum Shade Pal Orientation X1 Y1 X2 Y2

  ifn userdef[].statusbarscale 100
    sub X 160
    sub Y 200

    scalevar X X userdef[].statusbarscale 100
    scalevar Y Y userdef[].statusbarscale 100
    scalevar Scale Scale userdef[].statusbarscale 100

    add X 160
    add Y 200

  rotatesprite X Y Scale Ang Picnum Shade Pal Orientation X1 Y1 X2 Y2

  set X2 xdim
  sub X2 1
  set Y2 ydim
  sub Y2 1

  setarraysequence Rotatesprite_Sequence 160 166 65536 0 BOTTOMSTATUSBAR 4 0 24 0 0 X2 Y2
  state Rotatesprite_Scaled

See also setarraysequence.