Globalsound: Difference between revisions
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globalsound <sound> | globalsound <sound> | ||
Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See [[globalsoundvar]]. | |||
state checkboss1hitstate | |||
ifrnd 2 | |||
spawn BLOODPOOL | |||
ifdead | |||
{ | |||
ifspritepal 0 | |||
'''globalsound''' DUKE_TALKTOBOSSFALL | |||
else | |||
... | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sound manipulation]] | [[Category:Sound manipulation]] |
Revision as of 09:42, 7 September 2006
globalsound <sound>
Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See globalsoundvar.
state checkboss1hitstate ifrnd 2 spawn BLOODPOOL ifdead { ifspritepal 0 globalsound DUKE_TALKTOBOSSFALL else ...