Globalsound: Difference between revisions
Jump to navigation
Jump to search
Added an example |
No edit summary |
||
Line 1: | Line 1: | ||
globalsound <sound> | '''globalsound''' <sound> | ||
Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See [[globalsoundvar]]. | Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See [[globalsoundvar]]. |
Revision as of 12:35, 4 May 2009
globalsound <sound>
Plays a sound that can be heard everywhere in the map. The <sound> value is the name or number of the sound to play, not the filename of the sound. See globalsoundvar.
state checkboss1hitstate ifrnd 2 spawn BLOODPOOL ifdead { ifspritepal 0 globalsound DUKE_TALKTOBOSSFALL else ...