https://wiki.eduke32.com/w/index.php?title=Glow_mapping&feed=atom&action=history
Glow mapping - Revision history
2024-03-29T10:36:52Z
Revision history for this page on the wiki
MediaWiki 1.42.0-alpha
https://wiki.eduke32.com/w/index.php?title=Glow_mapping&diff=12283&oldid=prev
Hendricks266 at 07:01, 4 January 2016
2016-01-04T07:01:46Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:01, 4 January 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Glow mapping also works on regular texture replacements, allowing to replicate all fullbright effects from classic mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Glow mapping also works on regular texture replacements, allowing to replicate all fullbright effects from classic mode.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:All commands]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
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Hendricks266
https://wiki.eduke32.com/w/index.php?title=Glow_mapping&diff=10803&oldid=prev
Hendricks266 at 01:35, 7 May 2012
2012-05-07T01:35:50Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:35, 6 May 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Glow mapping is one of the new engine features in EDuke32. It uses hardware multitexturing to combine a regular texture map with a glow texture that'll be displayed fullbright.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Glow mapping is one of the new engine features in EDuke32. It uses hardware multitexturing to combine a regular texture map with a glow texture that'll be displayed fullbright.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>DEF syntax to define glow maps inside '''model''' or '''texture''' blocks :</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[DEF Language|</ins>DEF syntax<ins style="font-weight: bold; text-decoration: none;">]] </ins>to define glow maps inside '''model''' or '''texture''' blocks :</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''glow { file ''filename'' surf ''surface''}'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''glow { file ''filename'' surf ''surface''}'''</div></td></tr>
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Hendricks266
https://wiki.eduke32.com/w/index.php?title=Glow_mapping&diff=6607&oldid=prev
Jblade at 08:57, 21 April 2008
2008-04-21T08:57:42Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:57, 21 April 2008</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Glow mapping also works on regular texture replacements, allowing to replicate all fullbright effects from classic mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Glow mapping also works on regular texture replacements, allowing to replicate all fullbright effects from classic mode.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:All commands]]</ins></div></td></tr>
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Jblade
https://wiki.eduke32.com/w/index.php?title=Glow_mapping&diff=5925&oldid=prev
Plagman at 23:38, 16 February 2007
2007-02-16T23:38:38Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:38, 16 February 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>DEF syntax to define glow maps inside '''model''' or '''texture''' blocks :</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>DEF syntax to define glow maps inside '''model''' or '''texture''' blocks :</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''glow { file ''filename'' }'''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''glow { file ''filename<ins style="font-weight: bold; text-decoration: none;">'' surf ''surface</ins>''}'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>where ''filename'' is a regular double-quoted texture complete path.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>where ''filename'' is a regular double-quoted texture complete path <ins style="font-weight: bold; text-decoration: none;">and ''surface'' the surface id you want to work with if you're dealing with MD3s</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Example of a glow map definition : ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Example of a glow map definition : ==</div></td></tr>
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Plagman
https://wiki.eduke32.com/w/index.php?title=Glow_mapping&diff=5917&oldid=prev
Plagman at 02:47, 16 February 2007
2007-02-16T02:47:34Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:47, 15 February 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>DEF syntax to define glow maps inside '''model''' or '''texture''' blocks :</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>DEF syntax to define glow maps inside '''model''' or '''texture''' blocks :</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del style="font-weight: bold; text-decoration: none;">detail </del>{ file ''filename'' }'''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins style="font-weight: bold; text-decoration: none;">glow </ins>{ file ''filename'' }'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>where ''filename'' is a regular double-quoted texture complete path.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>where ''filename'' is a regular double-quoted texture complete path.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Add a glow map definition line so it looks like that :</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Add a glow map definition line so it looks like that :</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">where ''filename'' is a regular double-quoted texture complete path.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Example of a glow map definition : ==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Get to the Pig Cop model definition in the monsters.def file included with the HRP :</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre>model "highres/sprites/monsters/2000_pigcop.md3" {</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><pre>model "highres/sprites/monsters/2000_pigcop.md3" {</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l66">Line 66:</td>
<td colspan="2" class="diff-lineno">Line 60:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Get this glow texture I made for the Pig Cop and save it as '''2000_pigcop_glow.png''' in the '''highres/sprites/monsters''' directory :</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Get this glow texture I made for the Pig Cop and save it as '''2000_pigcop_glow.png''' in the '''highres/sprites/monsters''' directory :</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:2000_pigcop_glow.png<del style="font-weight: bold; text-decoration: none;">.jpg</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:2000_pigcop_glow.png]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you can see it's just the original Pig Cop skin with only the eyes being opaque : that's how glow mapping works, anything that's not 100% translucent gets pasted on the regular diffuse map and displayed fullbright.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you can see it's just the original Pig Cop skin with only the eyes being opaque : that's how glow mapping works, anything that's not 100% translucent gets pasted on the regular diffuse map and displayed fullbright.</div></td></tr>
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Plagman
https://wiki.eduke32.com/w/index.php?title=Glow_mapping&diff=5916&oldid=prev
Plagman: New page: Glow mapping is one of the new engine features in EDuke32. It uses hardware multitexturing to combine a regular texture map with a glow texture that'll be displayed fullbright. DEF syntax...
2007-02-16T02:46:46Z
<p>New page: Glow mapping is one of the new engine features in EDuke32. It uses hardware multitexturing to combine a regular texture map with a glow texture that'll be displayed fullbright. DEF syntax...</p>
<p><b>New page</b></p><div>Glow mapping is one of the new engine features in EDuke32. It uses hardware multitexturing to combine a regular texture map with a glow texture that'll be displayed fullbright.<br />
<br />
DEF syntax to define glow maps inside '''model''' or '''texture''' blocks :<br />
<br />
'''detail { file ''filename'' }'''<br />
<br />
where ''filename'' is a regular double-quoted texture complete path.<br />
<br />
== Example of a glow map definition : ==<br />
<br />
Get to the Pig Cop model definition in the monsters.def file included with the HRP :<br />
<br />
<pre>model "highres/sprites/monsters/2000_pigcop.md3" {<br />
scale 17 shade 0<br />
skin { pal 0 file "highres/sprites/monsters/2000_pigcop.png" }<br />
detail { file "highres/textures/detail.jpg" scale 0.4 }<br />
anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 }<br />
frame { name "WALK1" tile0 2000 tile1 2019 }<br />
anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 }<br />
frame { name "SHOOT3" tile0 2025 tile1 2027 }<br />
frame { name "SHOOT1" tile0 2030 tile1 2034 }<br />
anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 }<br />
frame { name "SHOOT2" tile0 2035 tile1 2037 }<br />
anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 }<br />
frame { name "DIVE1" tile0 2040 tile1 2044 }<br />
frame { name "DIVE2" tile0 2045 tile1 2049 }<br />
anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 }<br />
frame { name "DSHOOT1" tile0 2050 tile1 2052 }<br />
anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 }<br />
frame { name "DIE2" tile0 2055 tile1 2055 }<br />
anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 }<br />
frame { name "DIE2" tile0 2056 tile1 2060 }<br />
}</pre><br />
<br />
Add a glow map definition line so it looks like that :<br />
<br />
where ''filename'' is a regular double-quoted texture complete path.<br />
<br />
== Example of a glow map definition : ==<br />
<br />
Get to the Pig Cop model definition in the monsters.def file included with the HRP :<br />
<br />
<pre>model "highres/sprites/monsters/2000_pigcop.md3" {<br />
scale 17 shade 0<br />
skin { pal 0 file "highres/sprites/monsters/2000_pigcop.png" }<br />
glow { file "highres/sprites/monsters/2000_pigcop_glow.png" }<br />
detail { file "highres/textures/detail.jpg" scale 0.4 }<br />
anim { frame0 "WALK1" frame1 "WALK2" fps 18 flags 0 }<br />
frame { name "WALK1" tile0 2000 tile1 2019 }<br />
anim { frame0 "SHOOT3" frame1 "SHOOT4" fps 20 flags 1 }<br />
frame { name "SHOOT3" tile0 2025 tile1 2027 }<br />
frame { name "SHOOT1" tile0 2030 tile1 2034 }<br />
anim { frame0 "SHOOT2" frame1 "SHOOT3" fps 14 flags 1 }<br />
frame { name "SHOOT2" tile0 2035 tile1 2037 }<br />
anim { frame0 "DIVE1" frame1 "DIVE2" fps 20 flags 1 }<br />
frame { name "DIVE1" tile0 2040 tile1 2044 }<br />
frame { name "DIVE2" tile0 2045 tile1 2049 }<br />
anim { frame0 "DSHOOT1" frame1 "DSHOOT2" fps 21 flags 0 }<br />
frame { name "DSHOOT1" tile0 2050 tile1 2052 }<br />
anim { frame0 "DIE1" frame1 "DIE2" fps 10 flags 1 }<br />
frame { name "DIE2" tile0 2055 tile1 2055 }<br />
anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 }<br />
frame { name "DIE2" tile0 2056 tile1 2060 }<br />
}</pre><br />
<br />
Get this glow texture I made for the Pig Cop and save it as '''2000_pigcop_glow.png''' in the '''highres/sprites/monsters''' directory :<br />
<br />
[[Image:2000_pigcop_glow.png.jpg]]<br />
<br />
As you can see it's just the original Pig Cop skin with only the eyes being opaque : that's how glow mapping works, anything that's not 100% translucent gets pasted on the regular diffuse map and displayed fullbright.<br />
Make sure glow mapping is enabled in the advanced graphics option menu (or just type '''r_glowmapping 1''' in the console), fire up E1L2 and see the result on the underground passage Pig Cop :<br />
<br />
[[Image:glowingpigcop.jpg]]<br />
<br />
Hell yeah !<br />
<br />
Glow mapping also works on regular texture replacements, allowing to replicate all fullbright effects from classic mode.</div>
Plagman