Gotweapon: Difference between revisions

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This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.


  onevent EVENT_RESETWEAPONS
  appendevent EVENT_RESETWEAPONS
{
  // remove the player's pistol if they spawned on E1L1
     ifvare MULTIMODE 1
 
  ifvare VOLUME 0
     ifvare LEVEL 0
     {
     {
        ifvare VOLUME 0
      setplayer[THISACTOR].'''gotweapon''' PISTOL_WEAPON 0
        {
      setplayer[THISACTOR].[[ammo_amount]] PISTOL_WEAPON 0
            ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1
            {
                setplayer[THISACTOR].'''gotweapon''' PISTOL_WEAPON ZERO
                setplayer[THISACTOR].[[ammo_amount]] PISTOL_WEAPON ZERO
            }
        }
     }
     }
}
  endevent
  endevent




[[Category:Player structure members]]
[[Category:Player structure members]]

Revision as of 20:47, 19 February 2020

This is an array of values which specify whether the player has a certain weapon.

define KNEE_WEAPON         0
define PISTOL_WEAPON       1
define SHOTGUN_WEAPON      2
define CHAINGUN_WEAPON     3
define RPG_WEAPON          4
define HANDBOMB_WEAPON     5
define SHRINKER_WEAPON     6
define DEVISTATOR_WEAPON   7
define TRIPBOMB_WEAPON     8
define FREEZE_WEAPON       9
define HANDREMOTE_WEAPON   10
define GROW_WEAPON         11

This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.

appendevent EVENT_RESETWEAPONS
  // remove the player's pistol if they spawned on E1L1
  ifvare VOLUME 0
    ifvare LEVEL 0
    {
      setplayer[THISACTOR].gotweapon PISTOL_WEAPON 0
      setplayer[THISACTOR].ammo_amount PISTOL_WEAPON 0
    }
endevent