Gotweapon

From EDukeWiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

gotweapon # is an array that specify if player currently has a certain weapon. # Indicates the weapon ID.

define KNEE_WEAPON         0
define PISTOL_WEAPON       1
define SHOTGUN_WEAPON      2
define CHAINGUN_WEAPON     3
define RPG_WEAPON          4
define HANDBOMB_WEAPON     5
define SHRINKER_WEAPON     6
define DEVISTATOR_WEAPON   7
define TRIPBOMB_WEAPON     8
define FREEZE_WEAPON       9
define HANDREMOTE_WEAPON   10
define GROW_WEAPON         11

When the player picks up the SHRINKER_WEAPON, he also gets the GROW_WEAPON. For the TRIPBOMB_WEAPON, this value is only used to indicate in the status bar if he ever possessed the weapon. For the HANDBOMB_WEAPON this is always true.

Note that internally the code uses a bitfield, but the structure interpret it as true/false for each weapon ID for easier access.

Example:

appendevent EVENT_RESETWEAPONS
  // remove the player's pistol if they spawned on E1L1
  ifvare VOLUME 0
    ifvare LEVEL 0
    {
      setplayer[THISACTOR].gotweapon PISTOL_WEAPON 0
      setplayer[THISACTOR].ammo_amount PISTOL_WEAPON 0
    }
endevent