Hbomb hold delay

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Revision as of 11:53, 9 September 2017 by Jwaffe (talk | contribs) (This field is also used for the devastator)
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This is used for display purposes. It is > 0 when the player is throwing a pipe bomb. It sequences through the animation and then is reset to zero.

Note that this is also used to toggle which Devastator fires (left or right).