Hitag: Difference between revisions

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hitag is used in the following structures
hitag is used in the following structures
*[[sprite]] struct; the actor's current hitag.
[[sprite]] struct; the actor's current hitag.
*[[Members of the wall structure|wall]] struct;
*actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc.
*[[Members of the sector structure|sector]] struct;
[[Members of the wall structure|wall]] struct;
[[Members of the sector structure|sector]] struct;


[[Category:Sector structure members]]
[[Category:Sector structure members]]
[[Category:Sprite structure members]]
[[Category:Sprite structure members]]
[[Category:Wall structure members]]
[[Category:Wall structure members]]

Revision as of 16:27, 26 May 2014

hitag is used in the following structures sprite struct; the actor's current hitag.

  • actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc.

wall struct; sector struct;