Hitradius: Difference between revisions

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This inflicts damage to [[actor]]s within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.
This inflicts damage to [[actor]]s within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.
[[Category:Duke3D 1.3/1.5 commands]]

Revision as of 00:56, 24 September 2005

hitradius <radius> <1> <2> <3> <4>

This inflicts damage to actors within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.