Htdispicnum: Difference between revisions

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New page: htdispicnum is the tile number that the sprite is currently displaying. If the sprite is using an action, then the htdispicnum may differ from the sprite's picnum. For example, if a ...
 
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htdispicnum is the tile number that the sprite is currently displaying.  If the sprite is using an [[action]], then the htdispicnum may differ from the sprite's picnum.  For example, if a LIZTROOP is lying dead, then it has a htdispicnum of 1734, the lying dead frame.
'''htdispicnum''' is the tile number that the sprite is currently displaying.  If the sprite is using an [[action]], then the htdispicnum may differ from the sprite's picnum.  For example, if a LIZTROOP is lying dead, then it has a htdispicnum of 1734, the lying dead frame.
 
[[Category:Sprite structure members]]

Latest revision as of 02:46, 15 August 2008

htdispicnum is the tile number that the sprite is currently displaying. If the sprite is using an action, then the htdispicnum may differ from the sprite's picnum. For example, if a LIZTROOP is lying dead, then it has a htdispicnum of 1734, the lying dead frame.