Htflags: Difference between revisions

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'''256''' - Sprite will not emit hardcoded Polymer-based lights.
'''256''' - Sprite will not emit hardcoded Polymer-based lights.


'''htflags''' is a bitfield, so add together the values you want and then set htflags to the sum.
'''htflags''' is a [[bitfield]], so add together the values you want and then set htflags to the sum.
 
[[Category:Bitfields]]

Revision as of 17:04, 23 December 2009

Controls special flags for sprites. The values are:

1 - Generates a shadow. See spriteshadow.
2 - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - Is an enemy. See useractor.
64 - Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal.
128 - Sprite will not be run through event code.
256 - Sprite will not emit hardcoded Polymer-based lights.

htflags is a bitfield, so add together the values you want and then set htflags to the sum.