Iffloordistl: Difference between revisions

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Checks if the current [[actor]] is less than <number> shifted left 8 units away from the [[actor]]'s [[sector]]'s floor.
Checks if the current [[actor]] is less than <number> shifted left 8 units away from the [[actor]]'s [[sector]]'s floor.
[[Category:Duke3D 1.3/1.5 commands]]

Revision as of 00:59, 24 September 2005

iffloordistl <number>

Checks if the current actor is less than <number> shifted left 8 units away from the actor's sector's floor.