Ifstrength: Difference between revisions

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m This is now written with "proper english".
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ifstrength <number>
'''ifstrength''' <strength> { do something } else { do something else }


Checks if the current [[actor]]'s current [[strength]] is less than or equal to <number>.
Checks if the current [[actor]]'s current [[strength]] is less than or equal to <number>.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:If conditions]]
[[Category:If conditions]]

Latest revision as of 12:56, 4 May 2009

ifstrength <strength> { do something } else { do something else }

Checks if the current actor's current strength is less than or equal to <number>.