Jetpack on

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Revision as of 10:28, 22 April 2012 by Helixhorned (talk | contribs) (see player.c...)
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Member of the player struct.

Equals 0 if the player has the jetpack disabled.
Otherwise, if the player is in the process of turning on the jetpack, this variable goes from 1 to 11 at a rate of 1 per game tic, and finally stays at 11.