Members of the player structure: Difference between revisions

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Some corrections. Note: scream_voice isn't a new member.
Line 85: Line 85:
*[[max_shield_amount]]
*[[max_shield_amount]]
*[[movement_lock]]
*[[movement_lock]]
*[[name]][1]
*[[name]][2]
*[[newowner]]
*[[newowner]]
*[[numloogs]]
*[[numloogs]]
Line 101: Line 101:
*[[opyoff]]
*[[opyoff]]
*[[over_shoulder_on]]
*[[over_shoulder_on]]
*[[palette]]
*[[palette]][2]
*[[palookup]]
*[[palookup]]
*[[pals]]
*[[pals]]
Line 127: Line 127:
*[[runspeed]]
*[[runspeed]]
*[[sbs]]
*[[sbs]]
*[[scream_voice]]
*[[scuba_amount]]
*[[scuba_amount]]
*[[scuba_on]]
*[[scuba_on]]
*[[secret_rooms]]
*[[secret_rooms]]
*[[select_dir]][2]
*[[shield_amount]]
*[[shield_amount]]
*[[show_empty_weapon]]
*[[show_empty_weapon]]

Revision as of 09:56, 3 August 2008

The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.

Here is the list of members of the player structure:

[1]Deprecated or unknown function commands.

[2]The following commands may not be recognized by the latest version of Eduke32.